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1,858번째 줄: 1,858번째 줄:
 
end
 
end
 
if q.tablelength( ordered_item_rows_java_upcoming ) > 0 and q.compare_tables( ordered_item_rows_java, ordered_item_rows_java_upcoming ) then
 
if q.tablelength( ordered_item_rows_java_upcoming ) > 0 and q.compare_tables( ordered_item_rows_java, ordered_item_rows_java_upcoming ) then
table.insert( ret, p.current_frame:preprocess( p['java-upcoming'] ) .. '에서는' .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_java_upcoming, 'JavaUpcoming' ) ) )
+
table.insert( ret, p.current_frame:preprocess( p['java-upcoming'] ) .. '에서는 ' .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_java_upcoming, 'JavaUpcoming' ) ) )
 
end
 
end
 
if q.tablelength( ordered_item_rows_bedrock ) > 0 and q.compare_tables( ordered_item_rows_java, ordered_item_rows_bedrock ) then
 
if q.tablelength( ordered_item_rows_bedrock ) > 0 and q.compare_tables( ordered_item_rows_java, ordered_item_rows_bedrock ) then
table.insert( ret, p.current_frame:preprocess( p.bedrock ) .. '에서는' .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_bedrock, 'Bedrock' ) ) .. '[[Category:베드락 에디션 관련 정보]]' )
+
table.insert( ret, p.current_frame:preprocess( p.bedrock ) .. '에서는 ' .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_bedrock, 'Bedrock' ) ) .. '[[Category:베드락 에디션 관련 정보]]' )
 
end
 
end
 
if q.tablelength( ordered_item_rows_bedrock_upcoming ) > 0 and q.compare_tables( ordered_item_rows, ordered_item_rows_bedrock_upcoming ) then
 
if q.tablelength( ordered_item_rows_bedrock_upcoming ) > 0 and q.compare_tables( ordered_item_rows, ordered_item_rows_bedrock_upcoming ) then
table.insert( ret, p.current_frame:preprocess( p['bedrock-upcoming'] ) .. '에서는' .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_bedrock_upcoming, 'BedrockUpcoming' ) ) .. '[[Category:베드락 에디션 관련 정보]]' )
+
table.insert( ret, p.current_frame:preprocess( p['bedrock-upcoming'] ) .. '에서는 ' .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_bedrock_upcoming, 'BedrockUpcoming' ) ) .. '[[Category:베드락 에디션 관련 정보]]' )
 
end
 
end
 
 
1,978번째 줄: 1,978번째 줄:
 
end
 
end
 
if any_changes_upcoming then
 
if any_changes_upcoming then
table.insert( html, p.current_frame:preprocess( p['java-upcoming'] ) .. '에서는' .. ( change_case and q.lcfirst( p.base2_sub( itemname, javaUpcomingChances, any_current ) ) or p.base2_sub( itemname, javaUpcomingChances, any_current ) ) )
+
table.insert( html, p.current_frame:preprocess( p['java-upcoming'] ) .. '에서는 ' .. ( change_case and q.lcfirst( p.base2_sub( itemname, javaUpcomingChances, any_current ) ) or p.base2_sub( itemname, javaUpcomingChances, any_current ) ) )
 
end
 
end
 
if any_bedrock_current then
 
if any_bedrock_current then
table.insert( html, ( any_standard and '\n\n' or '' ) .. p.current_frame:preprocess( p.bedrock ) .. '에서는' .. ( change_case and q.lcfirst( p.base2_sub( itemname, bedrockChances, any_standard ) ) or p.base2_sub( itemname, bedrockChances, any_standard ) ) )
+
table.insert( html, ( any_standard and '\n\n' or '' ) .. p.current_frame:preprocess( p.bedrock ) .. '에서는 ' .. ( change_case and q.lcfirst( p.base2_sub( itemname, bedrockChances, any_standard ) ) or p.base2_sub( itemname, bedrockChances, any_standard ) ) )
 
end
 
end
 
if any_bedrock_upcoming then
 
if any_bedrock_upcoming then
table.insert( html, ( any_standard and not any_bedrock_current and '\n\n' or '' ) .. p.current_frame:preprocess( p['bedrock-upcoming'] ) .. '에서는' .. ( change_case and q.lcfirst( p.base2_sub( itemname, bedrockUpcomingChances, any_bedrock_current or any_standard ) ) or p.base2_sub( itemname, bedrockUpcomingChances, any_bedrock_current or any_standard ) ) )
+
table.insert( html, ( any_standard and not any_bedrock_current and '\n\n' or '' ) .. p.current_frame:preprocess( p['bedrock-upcoming'] ) .. '에서는 ' .. ( change_case and q.lcfirst( p.base2_sub( itemname, bedrockUpcomingChances, any_bedrock_current or any_standard ) ) or p.base2_sub( itemname, bedrockUpcomingChances, any_bedrock_current or any_standard ) ) )
 
end
 
end
   

2020년 1월 22일 (수) 20:34 판

함께 보기: Chest loot

Maintenance

이 문서는 Java Edition 1.15.2의 데이터를 가지고 있습니다. (1.20.1 데이터로 업데이트 필요). 23:21, 15 April 2020 (UTC)
이 문서는 Java Edition 스냅숏 20w17a의 데이터를 가지고 있습니다. 15:38, 22 April 2020 (UTC)
이 문서는 Bedrock Edition 1.14.60의 데이터를 가지고 있습니다. (1.20.0 데이터로 업데이트 필요). 04:02, 19 April 2020 (UTC)
이 문서는 Bedrock Edition 베타 beta 1.16.0.57의 데이터를 가지고 있습니다. (베타 1.20.10.21 데이터로 업데이트 필요). 04:02, 19 April 2020 (UTC)

.base usage (Template:LootChest)

Generates a table of the contents of the designated chests, with columns corresponding to various statistics about the availability of those items.

Invoking

It takes any number of chest parameters, and any number of column parameters, in no particular order.

If no chest parameters are listed, it displays them all; likewise for column parameters.

{{#invoke:LootChest|base
 [ |<chestParam1> ... |<chestParamN> ]
 [ |<columnHideParam1> ... |<columnHideParamN> ]
}}

Chest parameters

bonus,
buried-treasure,
desert-temple ( desert ),
dungeon,
end-city,
igloo,
jungle-temple ( jungle ),
jungle-temple-dispenser,
mineshaft,
nether-fortress ( nether, fortress ),
pillager-outpost ( outpost ),
shipwreck-map,
shipwreck-supply,
shipwreck-treasure,
stronghold-altar ( altar ),
stronghold-library ( library ),
stronghold-storeroom ( storeroom ),
underwater-ruin-big,
underwater-ruin-small,
village-armorer ( armorer ),
village-butcher ( butcher ),
village-cartographer ( cartographer ),
village-desert-house ( desert-house ),
village-fisherman ( fisherman ),
village-fletcher ( fletcher ),
village-mason ( mason ),
village-plains-house ( plains-house ),
village-savanna-house ( savanna-house ),
village-shepherd ( shepherd ),
village-snowy-house ( snowy-house ),
village-taiga-house ( taiga-house ),
village-tannery ( tannery ),
village-temple ( temple ),
village-toolsmith ( toolsmith ),
village-weaponsmith ( weaponsmith ),
woodland-mansion ( mansion )

Column parameters

chance: 하나의 상자에서 이 아이템이 존재할 확률.,
chests: 이 아이템을 찾으려면 평균 몇개의 상자를 찾아야 할까?,
items: 상자당 기대되는 아이템의 수. 많은 상자를 평균한 값임.,
stacksize: 이 아이템의 묶음의 수 (쌓기가 안되는 경우, 그냥 갯수).,
weight: 이 종류에서 다른 아이템에 비한 이 아이템의 가중치.

Example

{{#invoke:LootChest|base}} → all chests and all columns

{{#invoke:LootChest|base|blacksmith|jungle|bonus|chance|stacksize}} → only blacksmith and jungle chests, and only 'stacksize' and 'chance' columns

.base2 usage (Template:LootChestItem)

Prints a summary of this item's availability in the various worldgen chests.

Invoking

It takes exactly one item name as a parameter.

{{#invoke:LootChest|base2|<itemParam>}}

Item parameters

acacia-log, acacia-sapling, activator-rail, apple, arrow, bamboo, barrel, beetroot, beetroot-seeds, beetroot-soup, birch-log, birch-sapling, black-wool, blue-ice, bone, book, book-and-quill, bottle-o'-enchanting, bread, brown-mushroom, brown-wool, bucket, buried-treasure-map, cactus, cake, carrot, chainmail-boots, chainmail-chestplate, chainmail-helmet, chainmail-leggings, clay, clock, coal, cocoa-beans, compass, cooked-cod, cooked-salmon, crossbow, dandelion, dark-oak-log, dark-oak-sapling, dead-bush, detector-rail, diamond, diamond-chestplate, diamond-hoe, diamond-horse-armor, disc-13, disc-cat, disc-mellohi, disc-wait, egg, emerald, empty, empty-map, enchanted-book, enchanted-book-rnd, enchanted-book-rnd-treasure, enchanted-diamond-boots, enchanted-diamond-chestplate, enchanted-diamond-helmet, enchanted-diamond-leggings, enchanted-diamond-pickaxe, enchanted-diamond-shovel, enchanted-diamond-sword, enchanted-fishing-rod, enchanted-golden-apple, enchanted-iron-boots, enchanted-iron-chestplate, enchanted-iron-helmet, enchanted-iron-leggings, enchanted-iron-pickaxe, enchanted-iron-shovel, enchanted-iron-sword, enchanted-leather-boots, enchanted-leather-cap, enchanted-leather-pants, enchanted-leather-tunic, ender-pearl, feather, fern, flint, flint-and-steel, flower-pot, furnace, gold-ingot, gold-nugget, golden-apple, golden-chestplate, golden-helmet, golden-horse-armor, golden-sword, grass, gray-wool, green-dye, gunpowder, heart-of-the-sea, ink-sac, iron-boots, iron-chestplate, iron-helmet, iron-horse-armor, iron-ingot, iron-leggings, iron-nugget, iron-pickaxe, iron-shovel, iron-sword, jungle-log, jungle-sapling, lapis-lazuli, large-fern, lead, leather, leather-boots, leather-cap, leather-pants, leather-tunic, light-gray-wool, map, melon-seeds, name-tag, nether-wart, oak-log, oak-planks, oak-sapling, oak-sign, obsidian, paper, poisonous-potato, poppy, potato, potion-of-regeneration, potion-of-water-breathing, powered-rail, prismarine-crystals, pumpkin, pumpkin-pie, pumpkin-seeds, rail, raw-beef, raw-cod, raw-mutton, raw-porkchop, raw-salmon, redstone, rotten-flesh, saddle, sand, shears, smooth-stone, snow-block, snowball, spider-eye, spruce-log, spruce-sapling, spruce-sign, stick, stone, stone-axe, stone-bricks, stone-pickaxe, string, suspicious-stew, sweet-berries, tall-grass, tnt, torch, tripwire-hook, water-bucket, wheat, wheat-seeds, white-wool, wooden-axe, wooden-hoe, wooden-pickaxe, yellow-dye

Example

{{#invoke:LootChest|base2|iron-ingot}}

Item Structure Container Quantity Chance
철 주괴 던전 1–4 18.5 %
폐광 1–5 31.6 %
땅에 묻힌 보물 1–4 99.4 %
사막 사원 1–5 18 %
엔드 시티 4–8 38.4 %
정글 사원 상자 1–5 37.4 %
네더 요새 1–5 19 %
약탈자 전초기지 1–3 30.5 %
난파선 보물 상자 1–5 97.4 %
요새 제단 상자 1–5 23.3 %
저장실 상자 1–5 34.3 %
마을 갑옷 제조인 상자 1–3 54.2 %
도구 대장장이 상자 1–5 41.2 %
무기 대장장이 상자 1–5 45.1 %
삼림 대저택 1–4 18.5 %
베드락 에디션
철 주괴 땅에 묻힌 보물 3–5 57.2 %
정글 사원 상자 1–5 37.3 %
요새 저장실 상자 1–5 28.5 %
제단 상자 1–5 22.6 %

{{#invoke:LootChest|base2|emerald}}

Item Structure Container Quantity Chance
에메랄드 땅에 묻힌 보물 4–8 53.1 %
사막 사원 1–3 18 %
엔드 시티 2–6 9 %
이글루 1 7.6 %
정글 사원 상자 1–3 8.7 %
난파선 보물 상자 1–5 73.7 %
해저 폐허 해저 폐허의 큰 상자 1 14.9 %
해저 폐허의 작은 상자 1 16.4 %
마을 양치기 상자 1 12.3 %
가죽 세공인 상자 1–4 17.3 %
갑옷 제조인 상자 1 31.8 %
어부 상자 1 24.2 %
사막 마을 상자 1–3 14.3 %
화살 제조인 상자 1 12.3 %
타이가 집 상자 1–4 18.6 %
눈 덮인 집 상자 1–4 9.9 %
석공 상자 1 20.8 %
평원 집 상자 1–4 22.8 %
사원 상자 1–4 25.4 %
도살업자 상자 1 10.2 %
사바나 집 상자 1–4 21.5 %
베드락 에디션
에메랄드 정글 사원 상자 1–3 8.7 %
요새 제단 상자 1–3 7.2 %
마을 타이가 집 상자 1–4 20.3 %

Source

  • The data is set up within p so that it can be pulled directly from (or compared directly to) the minecraft loot table files.
  • stack size given here (and given in code) can be larger than the stackable size of the item, prominently in the case of enchanted books. However this fact does not affect the calculated values. This is because the game puts the right number of items, but unstacked rather than stacked.

Data structure

  • p.items
'<item-id>' = {
This key must match a sprite name for the items/blocks defined in Module:BlockSprite or Module:ItemSprite, unless id is included in the item definition.
'<sprite-type>'
Either item or block.
[, id='<sprite-id>']
Use this to specify a sprite defined in Module:BlockSprite or Module:ItemSprite. Otherwise it will use the sprite with the name given by item-id.
[, link='<item-link>']
A link to a page that is different from the sprite-id name. Used in Template:LootChest.
[, title='<item-text>']
A name for an item that is different from the sprite-id name.
[, cannot_stack=false]
Use this to indicate that the item comes in groups rather than in stacks. Used in Template:LootChestItem.
[, plural=(false|'<custom-plural-word>')]
Use false when a word has no plural, like 'Nether Wart'. Use a custom plural word when you cannot simply append an 's' to the base word to make it plural, like 'Bottles o' Enchanting'. Used in Template:LootChestItem.
[, preserve_case=false]
Use false when an item name should follow the capitalization exactly specified in title, and not follow sentence case, like 'TNT'.
[, note='<note-name>']
Indicates that a note will appear next to this item in the table. (notes are defined directly below the item list)
}
  • p.notes
'<note-name>' = '<note-full-text>'
  • p.chests[n].pools[n]
  • p.chests[n].poolsDev[n]
    • rolls
{ <min-number-of-stacks>, <max-number-of-stacks> }
  • p.chests[n].pools[n].items
  • p.chests[n].poolsDev[n].items
'<item-id>' = { <min-stack-size>, <max-stack-size>, <item-weight> }
  • p.synonyms
'<chest-name-synonym>' = '<original-interally-valid-chest-name>'
Allows additional chest names to be used as parameters, in addition to the ones defined in p.chests.
  • p.display_names
'<chest-name-given-via-parameter>' = '<name-displayed-in-single-chest-table>'
If a single chest parameter is used, this defines the name it is called in the summary text above the table.
  • p.columns
'<column-name>' = '<column-full-description>'
The column descriptions, found either in the tooltip on the column header, or in the summary text above the table.

Functions

The following functions are made available at the top of the file, for ease of inspection.

  • calc_average_amount_this_item_per_chest
average number of a certain item (not number of stacks), per-chest (not per-structure).
  • calc_chance_any_of_this_item_per_chest
chance that at least one of a certain item will be found, per-chest (not per-structure).

Item tests

{{#invoke:LootChest|base2_test}}

2028번째 줄에서 Lua 오류: attempt to call field 'xlink' (a nil value).

Notes

[보기 | 편집 | 역사 | 캐시 제거]위 설명문서는 모듈:LootChest/doc에서 왔습니다.
local p = {

	calc_average_amount_this_item_per_pool = function( 
			min_stacksize, max_stacksize,
			min_pool_rolls, max_pool_rolls, 
			item_weight, pool_total_item_weight )

		local avg_stacksize = ( min_stacksize + max_stacksize ) / 2
		local avg_rolls = ( min_pool_rolls + max_pool_rolls ) / 2
		
		return avg_stacksize * avg_rolls * item_weight / pool_total_item_weight
		
	end,
	
	calc_chance_any_of_this_item_per_pool = function( 
			min_pool_rolls, max_pool_rolls,
			item_weight, pool_total_item_weight )

		local inverse_result = 0 -- 1 - inverse_result = return value
		local inverse_item_weight = pool_total_item_weight - item_weight
		
		-- will be used for the division in the for loop to avoid the slightly
		-- less performant math.pow(). The divisor already includes the probability
		-- of picking any specific number of rolls.
		local cur_dividend = inverse_item_weight
		local cur_divisor = pool_total_item_weight * (max_pool_rolls - min_pool_rolls + 1)
		
		for i = 1, max_pool_rolls do
			if i >= min_pool_rolls then
				inverse_result = inverse_result + cur_dividend / cur_divisor
			end
			cur_dividend = cur_dividend * inverse_item_weight -- simulate pow
			cur_divisor = cur_divisor * pool_total_item_weight -- simulate pow
		end
		
		return 1 - inverse_result
		
	end,
	
	java = '[[자바 에디션]],[[Category:자바 에디션 관련 정보]]',
	['java-upcoming'] = '[[자바 에디션]]{{upcoming}},[[Category:자바 에디션 관련 정보]]',
	bedrock = '[[베드락 에디션]][[Category:베드락 에디션 관련 정보]]',
	['bedrock-upcoming'] = '[[베드락 에디션 1.13]]{{upcoming}}[[Category:베드락 에디션 관련 정보]] ',
	
	-- These 'items' define which sprite, label and link to use in the table.
	-- Properties 'cannot_stack', 'preserve_case', and 'plural' describe how to display the single-item summary in p.base2.
	-- Order within this 'items' list doesn't matter.

	items = {
		["acacia-log"]          = { "block", link="원목" },
		["acacia-sapling"]      = { "block", link="묘목" },
		["activator-rail"]      = { "block" },
		["apple"]               = { "item" },
		["arrow"]               = { "item" },
		["bamboo"]              = { "item", plural=false },
		["barrel"]              = { "block" },
		["beetroot"]            = { "item" },
		["beetroot-seeds"]      = { "item", plural=false },
		["beetroot-soup"]		= { "item", plural=false, cannot_stack=true },
		["birch-log"]           = { "block", link="원목" },
		["birch-sapling"]       = { "block", link="묘목" },
		["black-wool"]          = { "block", link="양털", plural=false },
		["blue-ice"]			= { "block", plural=false },
		["bone"]                = { "item" },
		["book"]                = { "item" },
		["book-and-quill"]      = { "item", plural=false, title="Book and Quill" },
		["bottle-o'-enchanting"] = { "item", title="Bottle o' Enchanting", plural="bottles o' enchanting" },
		["bread"]               = { "item", plural=false },
		["brown-mushroom"]      = { "block", link="Mushroom" },
		["brown-wool"]          = { "block", link="양털", plural=false },
		["bucket"]              = { "item" },
        ["buried-treasure-map"] = { "item", link="Explorer Map" },
		["cactus"]              = { "block", plural=false },
		["cake"]                = { "block", plural=false },
		["carrot"]              = { "item" },
		["chainmail-boots"]     = { "item", link="갑옷", cannot_stack=true, plural=false },
		["chainmail-chestplate"] = { "item", link="갑옷", cannot_stack=true },
		["chainmail-helmet"]    = { "item", link="갑옷", cannot_stack=true },
		["chainmail-leggings"]  = { "item", link="갑옷", cannot_stack=true, plural=false },
		["clay"]				= { "item", plural=false },
		["clock"]				= { "item" },
		["coal"]                = { "item", plural=false },
		["cocoa-beans"]         = { "item", plural=false },
		["cooked-cod"]          = { "item", plural=false, link="Cooked Cod" },
		["cooked-salmon"]       = { "item", plural=false, link="Cooked Salmon" },
		["compass"]             = { "item" },
		["crossbow"]            = { "item", cannot_stack=true },
		["dandelion"]			= { "block", link="꽃" },
		["dark-oak-log"]        = { "block", link="원목" },
		["dark-oak-sapling"]    = { "block", link="묘목" },
		["dead-bush"]			= { "block", link="마른 덤불" },
		["detector-rail"]       = { "block" },
		["diamond"]             = { "item" },
		["diamond-chestplate"]  = { "item", link="갑옷", cannot_stack=true },
		["diamond-hoe"]         = { "item", link="괭이", cannot_stack=true },
		["diamond-horse-armor"] = { "item", link="말 갑옷", cannot_stack=true, plural=false },
		["disc-13"]             = { "item", id='music-disc-13', title="음반 (13)", link="Music Disc", cannot_stack=true, plural=false },
		["disc-cat"]            = { "item", id='music-disc-cat',title="음반 (Cat)", link="Music Disc", cannot_stack=true, plural=false },
		["disc-mellohi"]        = { "item", id='music-disc-mellohi',title="음반 (Mellohi)", link="Music Disc", cannot_stack=true, plural=false },
		["disc-wait"]           = { "item", id='music-disc-wait',title="음반 (Wait)", link="Music Disc", cannot_stack=true, plural=false },
		["egg"]             = { "item" },
		["emerald"]             = { "item" },
		["empty-map"]           = { "item", link="지도", title="빈 지도" },
		["enchanted-book"]   = { "item", id='enchanted-book', title="마법이 부여된 책", link="Enchanted Book", cannot_stack=true, note="enchant-with-levels-30" },
		["enchanted-book-rnd"]  = { "item", id='enchanted-book', title="마법이 부여된 책", link="Enchanted Book", cannot_stack=true, note="enchant-randomly" },
		["enchanted-book-rnd-treasure"] = { "item", id='enchanted-book', title="마법이 부여된 책", link="Enchanted Book", cannot_stack=true, note="enchant-randomly-treasure" },
		["enchanted-fishing-rod"] = { "item", id="fishing-rod", link="낚싯대", cannot_stack=true, note="enchant-randomly" },
		["enchanted-golden-apple"] = { "item", id='golden-apple', link="황금 사과" },
		["ender-pearl"]         = { "item" },
		["feather"]             = { "item" },
		["fern"]				= { "block", link="잔디" },
		["flint"]               = { "item", plural=false },
		["flint-and-steel"]     = { "item", cannot_stack=true, plural=false },
		["flower-pot"]			= { "item" },
		["furnace"]             = { "block" },
		["golden-apple"]        = { "item" },
		["golden-chestplate"]   = { "item", link="갑옷", cannot_stack=true },
		["golden-helmet"]       = { "item", link="갑옷", cannot_stack=true },
		["golden-horse-armor"]  = { "item", link="말 갑옷", cannot_stack=true, plural=false },
		["golden-sword"]        = { "item", link="검", cannot_stack=true },
		["gold-ingot"]          = { "item" },
		["gold-nugget"]         = { "item" },
		["grass"]				= { "block", link="잔디", plural=false },
		["gray-wool"]           = { "block", link="양털", plural=false },
		["green-dye"]			= { "item", link="염료", plural=false },
		["gunpowder"]           = { "item", plural=false },
		["heart-of-the-sea"]    = { "item", plural=false, link="바다의 심장" },
		["ink-sac"]             = { "item" },
		["iron-boots"]          = { "item", link="갑옷", cannot_stack=true, plural=false },
		["iron-chestplate"]     = { "item", link="갑옷", cannot_stack=true },
		["iron-helmet"]         = { "item", link="갑옷", cannot_stack=true },
		["iron-horse-armor"]    = { "item", link="말 갑옷", cannot_stack=true, plural=false },
		["iron-ingot"]          = { "item" },
		["iron-leggings"]       = { "item", link="갑옷", cannot_stack=true, plural=false },
		["iron-nugget"]         = { "item" },
		["iron-pickaxe"]        = { "item", link="곡괭이", cannot_stack=true },
		["iron-shovel"]         = { "item", link="삽", cannot_stack=true },
		["iron-sword"]          = { "item", link="검", cannot_stack=true },
		["jungle-log"]          = { "block", link="원목" },
		["jungle-sapling"]      = { "block", link="묘목" },
		["lapis-lazuli"]        = { "item", plural=false },
		["large-fern"]			= { "block", link="잔디" },
		["lead"]                = { "item" },
		["leather"]      		= { "item", plural=false },
		["leather-boots"]       = { "item", link="갑옷", cannot_stack=true, plural=false },
		["leather-cap"]         = { "item", link="갑옷", cannot_stack=true },
		["leather-pants"]       = { "item", link="갑옷", cannot_stack=true, plural=false },
		["leather-tunic"]       = { "item", link="갑옷", cannot_stack=true },
		["light-gray-wool"]     = { "block", link="양털", plural=false },
		["melon-seeds"]         = { "item", plural=false },
		["name-tag"]            = { "item" },
		["nether-wart"]         = { "item", plural=false },
		["oak-log"]             = { "block", link="원목" },
		["oak-planks"]          = { "block", link="판자", id="oak-wood-planks", plural=false },
		["oak-sapling"]         = { "block", link="묘목" },
		["oak-sign"]            = { "item", link="표지판" },
		["obsidian"]            = { "block", plural=false },
		["paper"]               = { "item", plural=false },
		["poisonous-potato"]    = { "item", plural="poisonous potatoes" },
		["poppy"]				= { "block", link="꽃", plural="poppies" },
		["potato"]              = { "item", plural="potatoes" },
		["potion-of-regeneration"] = { "item", link="물약", title="재생의 물약", plural=false, preserve_case=true },
		["potion-of-water-breathing"] = { "item", link="물약", title="수중 호흡의 물약", plural=false, preserve_case=true },
		["powered-rail"]        = { "block", title="전동 레일", plural=false },
		["prismarine-crystals"] = { "item", plural=false },
		["pumpkin"]             = { "block" },
		["pumpkin-pie"]         = { "item", plural=false },
		["pumpkin-seeds"]       = { "item", plural=false },
		["rail"]                = { "block", title="레일", plural=false },
		["raw-beef"]		    = { "item", link="익히지 않은 소고기", plural=false },
		["raw-cod"]             = { "item", link="생대구", plural=false },
		["raw-mutton"]			= { "item", link="익히지 않은 양고기", plural=false },
		["raw-porkchop"]		= { "item", link="익히지 않은 돼지고기" },
		["raw-salmon"]          = { "item", link="생연어", plural=false },
		["redstone"]            = { "item", id="redstone-dust", title="레드스톤 가루", plural=false },
		["rotten-flesh"]        = { "item", plural=false },
		["saddle"]              = { "item", cannot_stack=true },
		["sand"]                = { "block", plural=false },
		["shears"]              = { "item", plural=false, cannot_stack=true },
		["smooth-stone"]		= { "block", plural=false },
		["snowball"]			= { "item", link="눈덩이" },
		["snow-block"]			= { "block", link="눈 블록" },
		["spider-eye"]          = { "item" },
		["spruce-log"]          = { "block", link="원목" },
		["spruce-sapling"]      = { "block", link="묘목" },
		["spruce-sign"]     	= { "item", link="표지판" },
		["stick"]               = { "item" },
		["stone"]               = { "block", plural=false },
		["stone-axe"]           = { "item", link="도끼", cannot_stack=true },
		["stone-bricks"]        = { "block", plural=false },
		["stone-pickaxe"]       = { "item", link="곡괭이", cannot_stack=true },
		["string"]              = { "item", plural=false },
		["suspicious-stew"]     = { "item", plural=false, note="suspicious-stew" },
		["sweet-berries"]       = { "item", plural=false },
		["tall-grass"]			= { "block", plural=false, link="잔디" },
		["tnt"]                 = { "block", title="TNT", plural=false, preserve_case=true },
		["torch"]               = { "block" },
		["tripwire-hook"]       = { "block" },
		["water-bucket"]        = { "item", cannot_stack=true },
		["wheat"]               = { "item", plural=false },
		["wheat-seeds"]         = { "item", plural=false },
		["white-wool"]          = { "block", link="양털", plural=false },
		["wooden-axe"]          = { "item", link="도끼", cannot_stack=true },
		["wooden-hoe"]          = { "item", link="괭이", cannot_stack=true },
		["wooden-pickaxe"]      = { "item", link="곡괭이", cannot_stack=true },
		["yellow-dye"]			= { "item", link="염료", plural=false },
		["map"]                 = { "item", link="지도", note="map" },

		["enchanted-leather-cap"]        = { "item", id="leather-cap", title="마법이 부여된 가죽 모자", link="투구", note="enchant-randomly", cannot_stack=true },
		["enchanted-leather-tunic"]      = { "item", id="leather-tunic", title="마법이 부여된 가죽 조끼", link="흉갑", note="enchant-randomly", cannot_stack=true },
		["enchanted-leather-pants"]      = { "item", id="leather-pants", title="마법이 부여된 가죽 바지", link="각반", note="enchant-randomly", cannot_stack=true, plural=false },
		["enchanted-leather-boots"]      = { "item", id="leather-boots", title="마법이 부여된 가죽 부츠", link="부츠", note="enchant-randomly", cannot_stack=true, plural=false },
		["enchanted-diamond-boots"]      = { "item", id="diamond-boots", title="마법이 부여된 다이아몬드 부츠", link="부츠", note="enchant-with-levels-20-39", cannot_stack=true, plural=false },
		["enchanted-diamond-chestplate"] = { "item", id="diamond-chestplate", title="마법이 부여된 다이아몬드 흉갑", link="흉갑", note="enchant-with-levels-20-39", cannot_stack=true },
		["enchanted-diamond-helmet"]     = { "item", id="diamond-helmet", title="마법이 부여된 다이아몬드 투구", link="투구", note="enchant-with-levels-20-39", cannot_stack=true },
		["enchanted-diamond-leggings"]   = { "item", id="diamond-leggings", title="마법이 부여된 다이아몬드 각반", link="각반", note="enchant-with-levels-20-39", cannot_stack=true, plural=false },
		["enchanted-diamond-pickaxe"]    = { "item", id="diamond-pickaxe", title="마법이 부여된 다이아몬드 곡괭이", link="곡괭이", note="enchant-with-levels-20-39", cannot_stack=true },
		["enchanted-diamond-shovel"]     = { "item", id="diamond-shovel", title="마법이 부여된 다이아몬드 삽", link="삽", note="enchant-with-levels-20-39", cannot_stack=true },
		["enchanted-diamond-sword"]      = { "item", id="diamond-sword", title="마법이 부여된 다이아몬드 검", link="검", note="enchant-with-levels-20-39", cannot_stack=true },
		["enchanted-iron-boots"]         = { "item", id="iron-boots", title="마법이 부여된 철 부츠", link="부츠", note="enchant-with-levels-20-39", cannot_stack=true, plural=false },
		["enchanted-iron-chestplate"]    = { "item", id="iron-chestplate", title="마법이 부여된 철 흉갑", link="흉갑", note="enchant-with-levels-20-39", cannot_stack=true },
		["enchanted-iron-helmet"]        = { "item", id="iron-helmet", title="마법이 부여된 철 투구", link="투구", note="enchant-with-levels-20-39", cannot_stack=true },
		["enchanted-iron-leggings"]      = { "item", id="iron-leggings", title="마법이 부여된 철 각반", link="각반", note="enchant-with-levels-20-39", cannot_stack=true, plural=false },
		["enchanted-iron-pickaxe"]       = { "item", id="iron-pickaxe", title="마법이 부여된 철 곡괭이", link="곡괭이", note="enchant-with-levels-20-39", cannot_stack=true },
		["enchanted-iron-shovel"]        = { "item", id="iron-shovel", title="마법이 부여된 철 삽", link="삽", note="enchant-with-levels-20-39", cannot_stack=true },
		["enchanted-iron-sword"]         = { "item", id="iron-sword", title="마법이 부여된 철 검", link="검", note="enchant-with-levels-20-39", cannot_stack=true },

		["empty"]                        = { "block", id="air", link='', title='없음', plural=false, note="nothing" },
	},

	notes = {
		["enchant-randomly"] = "[[보물 마법]]을 제외한 모든 마법의 확률은 동일하며, 마법 레벨도 확률이 동일하다.",
		["enchant-randomly-treasure"] = "[[보물 마법]]을 '''포함한''' 모든 마법의 확률은 동일하며, 마법 레벨도 확률이 동일하다.",
		["enchant-with-levels-20-39"] = "<ref group='note' name='enchant-with-levels-20-39'>마법의 확률은 [[마법 부여대]]에서 레벨 20에서 레벨 39까지의 마법을 부여할 때와 동일하다. [[보물 마법]]에도 여러 마법이 중복될 확률은 줄어들지 않는다.</ref>",
		["enchant-with-levels-30"] = "<ref group='note' name='enchant-with-levels'>마법의 확률은 [[마법 부여대]]에서 30레벨의 마법을 부여할 때와 동일하다. [[보물 마법]]에도 적용되며, 여러 마법이 중복될 확률은 줄어들지 않는다.</ref>",
		["nothing"] = "<ref group='note' name='nothing'>빈 상자의 확률은 아무것도 참조되지 않는다. 그 대신, 무작위 전리품 생성기가 '''한번의 Roll'''에 아무런 전리품도 추가하지 않을 확률을 참조한다.</ref>",
		["suspicious-stew"] = "<ref group='note' name='suspicious-stew'>스튜는 다음과 같은 효과중 하나를 부여한다. [[실명 상태 효과]] 5-7초, [[점프 강화 상태 효과]] 7-10초, [[독 상태 효과]] 10-20초, [[포화 상태 효과]] 7-10초, [[신속 상태 효과]] 7-10초, [[나약함 상태 효과]] 6-8초.</ref>",
		["map"] = "Named unknown map, but changed to map 0, the scale level is 1:4, Maps from the same stack are stackable, but maps which are not stacked are unstackable despite looking identical."
	},

	-- <ref group='note' name='enchant-randomly'>
	
	-- NOTE: order here doesn't matter.  
	--		 * in the table, chests will sort in alphabetical order
	--       * in the table, items will sort by chance, then by avg#, then alphabetically.
	--       * If poolsJavaUpcoming is omitted, poolsJava will be used. To omit a pool entirely, set it to {}.
	--       * If poolsBedrock is omitted, it implies that Bedrock has the same pools as Java.  This is a shortcoming; it ought to be made explicit somehow.
	
	chests = {
		["shipwreck-map"] = { -- shipwreck_map.json
			header = "지도",
			superheader = "[[난파선]]",
			link   = "[[난파선#지도 상자|난파선 지도]]",
			structure = "난파선",
			container = "지도 상자",
			structID = "shipwreck",
			poolsJava = {
				{
					rolls = {1,1},
					items = {
                        ["buried-treasure-map"] = {1,1,1},
					}
				},
				{
					rolls = {3,3},
					items = {
						["compass"]             = {1,1,1},
						["empty-map"]           = {1,1,1},
						["clock"]               = {1,1,1},
						["paper"]               = {1,10,20},
						["feather"]             = {1,5,10},
						["book"]                = {1,5,5},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,1},
					items = {
						["buried-treasure-map"] = {1,1,1},
					}
				},
				{
					rolls = {3,3},
					items = {
						["compass"]             = {1,1,1},
						["map"]                 = {1,1,1},
						["clock"]               = {1,1,1},
						["paper"]               = {1,10,20},
						["feather"]             = {1,5,10},
						["book"]                = {1,5,5},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["shipwreck-supply"] = { -- shipwreck_supply.json
			header = "보급품",
			superheader = "[[난파선]]",
			link   = "[[난파선#보급품 상자|난파선 보급품]]",
			structure = "난파선",
			container = "보급품 상자",
			structID = "shipwreck",
			poolsJava = {
				{
					rolls = {3,10},
					items = {
						["paper"]               = {1,12,8},
						["potato"]              = {2,6,7},
						["poisonous-potato"]    = {2,6,7},
						["carrot"]              = {4,8,7},
						["wheat"]               = {8,21,7},
						["coal"]                = {2,8,6},
						["rotten-flesh"]        = {5,24,5},
						["bamboo"]              = {1,3,2},
						["suspicious-stew"]     = {1,1,10},
						["pumpkin"]             = {1,3,2},
						["gunpowder"]           = {1,5,3},
						["tnt"]                 = {1,2,1},
						["enchanted-leather-cap"]         = {1,1,3},
						["enchanted-leather-tunic"]       = {1,1,3},
						["enchanted-leather-pants"]       = {1,1,3},
						["enchanted-leather-boots"]       = {1,1,3},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {3,10},
					items = {
						["paper"]               = {1,12,8},
						["potato"]              = {2,6,7},
						["poisonous-potato"]    = {2,6,7},
						["carrot"]              = {4,8,7},
						["wheat"]               = {8,21,7},
						["coal"]                = {2,8,6},
						["rotten-flesh"]        = {5,24,5},
						["bamboo"]              = {1,3,2},
						["pumpkin"]             = {1,3,2},
						["gunpowder"]           = {1,5,3},
						["tnt"]                 = {1,2,1},
						["enchanted-leather-cap"]         = {1,1,3},
						["enchanted-leather-tunic"]       = {1,1,3},
						["enchanted-leather-pants"]       = {1,1,3},
						["enchanted-leather-boots"]       = {1,1,3},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["shipwreck-treasure"] = { -- shipwreck_treasure.json
			header = "보물",
			superheader = "[[난파선]]",
			link   = "[[난파선]] 보물",
			structure = "난파선",
			container = "보물 상자",
			structID = "shipwreck",
			poolsJava = {
				{
					rolls = {3,6},
					items = {
						["iron-ingot"]          = {1,5,90},
						["gold-ingot"]          = {1,5,10},
						["emerald"]             = {1,5,40},
						["diamond"]             = {1,1,5},
						["bottle-o'-enchanting"] = {1,1,5},
					}
				},
				{
					rolls = {2,5},
					items = {
						["iron-nugget"]         = {1,10,50},
						["gold-nugget"]         = {1,10,10},
						["lapis-lazuli"]        = {1,10,20},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["buried-treasure"] = { -- buried_treasure.json
			header = "[[땅에 묻힌 보물]]",
			link   = "[[땅에 묻힌 보물]]",
			structure = "땅에 묻힌 보물",
			container = "",
			structID = "buried-treasure",
			poolsJava = {
				{
					rolls = {1,1},
					items = {
						["heart-of-the-sea"]    = {1,1,1},
					}
				},
				{
					rolls = {5,8},
					items = {
						["iron-ingot"]          = {1,4,20},
						["gold-ingot"]          = {1,4,10},
						["tnt"]                 = {1,2,5},
					}
				},
				{
					rolls = {1,3},
					items = {
						["emerald"]             = {4,8,5},
						["diamond"]             = {1,2,5},
						["prismarine-crystals"] = {1,5,5},
					}
				},
				{
					rolls = {0,1},
					items = {
						["leather-tunic"]       = {1,1,1},
						["iron-sword"]          = {1,1,1},
					}
				},
				{
					rolls = {2,2},
					items = {
						["cooked-cod"]          = {2,4,1},
						["cooked-salmon"]       = {2,4,1},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,1},
					items = {
						["heart-of-the-sea"]    = {1,1,1},
					}
				},
				{
					rolls = {5,12},
					items = {
						["prismarine-crystals"] = {1,5,5},
						["iron-ingot"]          = {3,5,20},
						["gold-ingot"]          = {1,5,10},
						["tnt"]                 = {1,2,10},
						["diamond"]             = {1,1,15},
						["disc-wait"]           = {1,1,5},
						["disc-mellohi"]        = {1,1,5},
						["name-tag"]            = {1,1,10},
						["chainmail-chestplate"] = {1,1,20},
						["chainmail-helmet"]    = {1,1,20},
						["chainmail-leggings"]  = {1,1,20},
						["chainmail-boots"]     = {1,1,20},
						["book-and-quill"]      = {1,2,5},
						["lead"]                = {1,3,10},
						["bottle-o'-enchanting"] = {1,1,3},
						["potion-of-water-breathing"] = {1,1,15},
						["potion-of-regeneration"] = {1,1,10},
						["cake"]                = {1,1,1},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["underwater-ruin-big"] = { -- underwater_ruin_big.json
			header = "큰 상자",
			superheader = "[[해저 폐허]]",
			link   = "[[해저 폐허]]",
			structure = "해저 폐허",
			container = "해저 폐허의 큰 상자",
			structID = "underwater-ruins",
			poolsJava = {
				{
					rolls = {2,8},
					items = {
						["coal"]                = {1,4,10},
						["gold-nugget"]         = {1,3,10},
						["emerald"]             = {1,1,1},
						["wheat"]               = {2,3,10},
					}
				},
				{
					rolls = {1,1},
					items = {
						["golden-apple"]        = {1,1,1},
						["enchanted-book-rnd"]  = {1,1,5},
						["leather-tunic"]       = {1,1,1},
						["golden-helmet"]       = {1,1,1},
						["enchanted-fishing-rod"] = {1,1,5},
                        ["buried-treasure-map"] = {1,1,10},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["underwater-ruin-small"] = { -- underwater_ruin_small.json
			header = "작은 상자",
			superheader = "[[해저 폐허]]",
			link   = "[[해저 폐허]]",
			structure = "해저 폐허",
			container = "해저 폐허의 작은 상자",
			structID = "underwater-ruins",
			poolsJava = {
				{
					rolls = {2,8},
					items = {
						["coal"]                = {1,4,10},
						["stone-axe"]           = {1,1,2},
						["rotten-flesh"]        = {1,1,5},
						["emerald"]             = {1,1,1},
						["wheat"]               = {2,3,10},
					}
				},
				{
					rolls = {1,1},
					items = {
						["leather-tunic"]       = {1,1,1},
						["golden-helmet"]       = {1,1,1},
						["enchanted-fishing-rod"] = {1,1,5},
                        ["buried-treasure-map"] = {1,1,5},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		
		["village-armorer"] = { -- village\village_armorer.json
			header = "갑옷 제조인",
			superheader = "[[마을]]",
			link   = "[[마을]] 갑옷 제조인",
			structure = "마을",
			container = "갑옷 제조인 상자",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["iron-ingot"]     = {1,3,2},
						["bread"]          = {1,4,4},
						["iron-helmet"]    = {1,1,1},
						["emerald"]        = {1,1,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-butcher"] = { -- village\village_butcher.json
			header = "도살업자",
			superheader = "[[마을]]",
			link   = "[[마을]] 도살업자",
			structure = "마을",
			container = "도살업자 상자",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["emerald"]        = {1,1,1},
						["raw-porkchop"]   = {1,3,6},
						["wheat"]          = {1,3,6},
						["raw-beef"]       = {1,3,6},
						["raw-mutton"]     = {1,3,6},
						["coal"]           = {1,3,3}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-cartographer"] = { -- village\village_cartographer.json
			header = "지도 제작자",
			superheader = "[[마을]]",
			link   = "[[마을]] 지도 제작자",
			structure = "마을",
			container = "지도 제작자 상자",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["empty-map"]      = {1,3,10},
						["paper"]          = {1,5,15},
						["compass"]        = {1,1,5},
						["bread"]          = {1,4,15},
						["stick"]          = {1,2,5}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,5},
					items = {
						["map"]            = {1,3,10},
						["paper"]          = {1,5,15},
						["compass"]        = {1,1,5},
						["bread"]          = {1,4,15},
						["oak-sapling"]    = {1,2,5}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-fisherman"] = { -- village\village_fisher.json, Java-exclusive as of Java 1.14 / Bedrock 1.12
			header = "어부",
			superheader = "[[마을]]",
			link   = "[[마을]] 어부",
			structure = "마을",
			container = "어부 상자",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["emerald"]         = {1,1,1},
						["raw-cod"]         = {1,3,2},
						["raw-salmon"]      = {1,3,1},
						["water-bucket"]    = {1,3,1},
						["barrel"]          = {1,3,1},
						["wheat-seeds"]     = {1,3,3},
						["coal"]            = {1,3,2}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-fletcher"] = { -- village\village_fletcher.json
			header = "화살 제조인",
			superheader = "[[마을]]",
			link   = "[[마을]] 화살 제조인",
			structure = "마을",
			container = "화살 제조인 상자",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["emerald"]         = {1,1,1},
						["arrow"]           = {1,3,2},
						["feather"]         = {1,3,6},
						["egg"]             = {1,3,2},
						["flint"]           = {1,3,6},
						["stick"]           = {1,3,6}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-mason"] = { -- village\village_mason.json
			header = "석공",
			superheader = "[[마을]]",
			link   = "[[마을]] 석공",
			structure = "마을",
			container = "석공 상자",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["clay"]           = {1,3,1},
						["flower-pot"]     = {1,1,1},
						["stone"]          = {1,1,2},
						["stone-bricks"]   = {1,1,2},
						["bread"]          = {1,4,4},
						["yellow-dye"]     = {1,1,1},
						["smooth-stone"]   = {1,1,1},
						["emerald"]        = {1,1,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-shepherd"] = { -- village\village_shepherd.json
			header = "양치기",
			superheader = "[[마을]]",
			link   = "[[마을]] 양치기",
			structure = "마을",
			container = "양치기 상자",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["white-wool"]      = {1,8,6},
						["black-wool"]      = {1,3,3},
						["gray-wool"]       = {1,3,2},
						["brown-wool"]      = {1,3,2},
						["light-gray-wool"] = {1,3,2},
						["emerald"]         = {1,1,1},
						["shears"]          = {1,1,1},
						["wheat"]           = {1,6,6}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-tannery"] = { -- village\village_tannery.json
			header = "가죽 세공인",
			superheader = "[[마을]]",
			link   = "[[마을]] 가죽 세공인",
			structure = "마을",
			container = "가죽 세공인 상자",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["leather"]         = {1,3,1},
						["leather-tunic"]   = {1,1,2},
						["leather-boots"]   = {1,1,2},
						["leather-cap"]     = {1,1,2},
						["bread"]           = {1,4,5},
						["leather-pants"]   = {1,1,2},
						["saddle"]          = {1,1,1},
						["emerald"]         = {1,4,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-temple"] = { -- village\village_temple.json
			header = "사원",
			superheader = "[[마을]]",
			link   = "[[마을]] 사원",
			structure = "마을",
			container = "사원 상자",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["redstone"]        = {1,4,2},
						["bread"]           = {1,4,7},
						["rotten-flesh"]    = {1,4,7},
						["lapis-lazuli"]    = {1,4,1},
						["gold-ingot"]      = {1,4,1},
						["emerald"]         = {1,4,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-toolsmith"] = { -- village\village_toolsmith.json
			header = "도구 대장장이",
			superheader = "[[마을]]",
			link   = "[[마을]] 도구 대장장이",
			structure = "마을",
			container = "도구 대장장이 상자",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["diamond"]         = {1,3,1},
						["iron-ingot"]      = {1,5,5},
						["gold-ingot"]      = {1,3,1},
						["bread"]           = {1,3,15},
						["iron-pickaxe"]    = {1,1,5},
						["coal"]            = {1,3,1},
						["stick"]           = {1,3,20},
						["iron-shovel"]     = {1,1,5}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-weaponsmith"] = { -- village\village_weaponsmith.json
			header = "무기 대장장이",
			superheader = "[[마을]]",
			link   = "[[마을]] 무기 대장장이",
			structure = "마을",
			container = "무기 대장장이 상자",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["diamond"]             = {1,3,3},
						["iron-ingot"]          = {1,5,10},
						["gold-ingot"]          = {1,3,5},
						["bread"]               = {1,3,15},
						["apple"]               = {1,3,15},
						["iron-pickaxe"]        = {1,1,5},
						["iron-sword"]          = {1,1,5},
						["iron-chestplate"]     = {1,1,5},
						["iron-helmet"]         = {1,1,5},
						["iron-leggings"]       = {1,1,5},
						["iron-boots"]          = {1,1,5},
						["obsidian"]            = {3,7,5},
						["oak-sapling"]         = {3,7,5},
						["saddle"]              = {1,1,3},
						["iron-horse-armor"]    = {1,1,1},
						["golden-horse-armor"]  = {1,1,1},
						["diamond-horse-armor"] = {1,1,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		
		["village-desert-house"] = { -- village\village_desert_house.json
			header = "사막 집",
			superheader = "[[마을]]",
			link   = "사막 [[마을]] 집",
			structure = "마을",
			container = "사막 마을 상자",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["clay"]            = {1,1,1},
						["green-dye"]       = {1,1,1},
						["cactus"]          = {1,4,10},
						["wheat"]           = {1,7,10},
						["bread"]           = {1,4,10},
						["book"]            = {1,1,1},
						["dead-bush"]       = {1,3,2},
						["emerald"]         = {1,3,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-plains-house"] = { -- village\village_plains_house.json
			header = "평원 집",
			superheader = "[[마을]]",
			link   = "평원 [[마을]] 집",
			structure = "마을",
			container = "평원 집 상자",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["gold-nugget"]     = {1,3,1},
						["dandelion"]       = {1,1,2},
						["poppy"]           = {1,1,1},
						["potato"]          = {1,7,10},
						["bread"]           = {1,4,10},
						["apple"]           = {1,5,10},
						["book"]            = {1,1,1},
						["feather"]         = {1,1,1},
						["emerald"]         = {1,4,2},
						["oak-sapling"]     = {1,2,5}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-savanna-house"] = { -- village\village_savanna_house.json
			header = "사바나 집",
			superheader = "[[마을]]",
			link   = "사바나 [[마을]] 집",
			structure = "마을",
			container = "사바나 집 상자",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["gold-nugget"]     = {1,3,1},
						["grass"]           = {1,1,5},
						["tall-grass"]      = {1,1,5},
						["bread"]           = {1,4,10},
						["wheat-seeds"]     = {1,5,10},
						["emerald"]         = {1,4,2},
						["acacia-sapling"]  = {1,2,10},
						["saddle"]          = {1,1,1},
						["torch"]           = {1,2,1},
						["bucket"]          = {1,1,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-snowy-house"] = { -- village\village_snowy_house.json
			header = "눈 덮인 집",
			superheader = "[[마을]]",
			link   = "눈 덮인 [[마을]] 집",
			structure = "마을",
			container = "눈 덮인 집 상자",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["blue-ice"]        = {1,1,1},
						["snow-block"]      = {1,1,4},
						["potato"]          = {1,7,10},
						["bread"]           = {1,4,10},
						["beetroot-seeds"]  = {1,5,10},
						["beetroot-soup"]   = {1,1,1},
						["furnace"]         = {1,1,1},
						["emerald"]         = {1,4,1},
						["snowball"]        = {1,7,10},
						["coal"]            = {1,4,5}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-taiga-house"] = { -- village\village_taiga_house.json
			header = "타이가 집",
			superheader = "[[마을]]",
			link   = "타이가 [[마을]] 집",
			structure = "마을",
			container = "타이가 집 상자",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["iron-nugget"]     = {1,5,1},
						["fern"]            = {1,1,2},
						["large-fern"]      = {1,1,2},
						["potato"]          = {1,7,10},
						["sweet-berries"]   = {1,7,5},
						["bread"]           = {1,4,10},
						["pumpkin-seeds"]   = {1,5,5},
						["pumpkin-pie"]     = {1,1,1},
						["emerald"]         = {1,4,2},
						["spruce-sapling"]  = {1,5,5},
						["spruce-sign"]     = {1,1,1},
						["spruce-log"]      = {1,5,10}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {3,8},
					items = {
						["iron-nugget"]     = {1,5,1},
						["fern"]            = {1,1,2},
						["large-fern"]      = {1,1,2},
						["potato"]          = {1,7,10},
						["bread"]           = {1,4,10},
						["pumpkin-seeds"]   = {1,5,5},
						["pumpkin-pie"]     = {1,1,1},
						["emerald"]         = {1,4,2},
						["spruce-sapling"]  = {1,5,5},
						["oak-sign"]        = {1,1,1},
						["spruce-log"]      = {1,5,10}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		
		["stronghold-altar"] = { -- stronghold_corridor.json
			header      = "제단",
			superheader = "[[요새]]",
			link        = "[[요새]] 제단",
			structure = "요새",
			container = "제단 상자",
			structID = "stronghold",
			poolsJava = {
				{
					rolls = {2,3},
					items = {
						["ender-pearl"]         = {1,1,10},
						["diamond"]             = {1,3,3},
						["iron-ingot"]          = {1,5,10},
						["gold-ingot"]          = {1,3,5},
						["redstone"]            = {4,9,5},
						["bread"]               = {1,3,15},
						["apple"]               = {1,3,15},
						["iron-pickaxe"]        = {1,1,5},
						["iron-sword"]          = {1,1,5},
						["iron-chestplate"]     = {1,1,5},
						["iron-helmet"]         = {1,1,5},
						["iron-leggings"]       = {1,1,5},
						["iron-boots"]          = {1,1,5},
						["golden-apple"]        = {1,1,1},
						["saddle"]              = {1,1,1},
						["iron-horse-armor"]    = {1,1,1},
						["golden-horse-armor"]  = {1,1,1},
						["diamond-horse-armor"] = {1,1,1},
						["enchanted-book"]      = {1,1,1},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {2,3},
					items = {
						["ender-pearl"]         = {1,1,50},
						["emerald"]             = {1,3,15},
						["diamond"]             = {1,3,15},
						["iron-ingot"]          = {1,5,50},
						["gold-ingot"]          = {1,3,25},
						["redstone"]            = {4,9,25},
						["bread"]               = {1,3,75},
						["apple"]               = {1,3,75},
						["iron-pickaxe"]        = {1,1,25},
						["iron-sword"]          = {1,1,25},
						["iron-chestplate"]     = {1,1,25},
						["iron-helmet"]         = {1,1,25},
						["iron-leggings"]       = {1,1,25},
						["iron-boots"]          = {1,1,25},
						["golden-apple"]        = {1,1,5},
						["saddle"]              = {1,1,5},
						["iron-horse-armor"]    = {1,1,5},
						["golden-horse-armor"]  = {1,1,5},
						["diamond-horse-armor"] = {1,1,5},
						["enchanted-book"]      = {1,1,6},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["stronghold-library"] = { -- stronghold_library.json
			header      = "도서관",
			superheader = "[[요새]]",
			link        = "[[요새]] 도서관",
			structure = "요새",
			container = "도서관 상자",
			structID = "stronghold",
			poolsJava = {
				{
					rolls = {2,10},
					items = {
						["book"]                = {1,3,20},
						["paper"]               = {2,7,20},
						["empty-map"]           = {1,1,1},
						["compass"]             = {1,1,1},
						["enchanted-book"]      = {1,1,10},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {2,10},
					items = {
						["book"]                = {1,3,100},
						["paper"]               = {2,7,100},
						["map"]                 = {1,1,5},
						["compass"]             = {1,1,5},
						["enchanted-book"]      = {1,1,60},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["stronghold-storeroom"] = { -- stronghold_crossing.json
			header      = "저장실",
			superheader = "[[요새]]",
			link        = "[[요새]] 저장실",
			structure = "요새",
			container = "저장실 상자",
			structID = "stronghold",
			poolsJava = {
				{
					rolls = {1,4},
					items = {
						["iron-ingot"]          = {1,5,10},
						["gold-ingot"]          = {1,3,5},
						["redstone"]            = {4,9,5},
						["coal"]                = {3,8,10},
						["bread"]               = {1,3,15},
						["apple"]               = {1,3,15},
						["iron-pickaxe"]        = {1,1,1},
						["enchanted-book"]      = {1,1,1},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,4},
					items = {
						["iron-ingot"]          = {1,5,50},
						["gold-ingot"]          = {1,3,25},
						["redstone"]            = {4,9,25},
						["coal"]                = {3,8,50},
						["bread"]               = {1,3,75},
						["apple"]               = {1,3,75},
						["iron-pickaxe"]        = {1,1,5},
						["enchanted-book"]      = {1,1,6},
						["ink-sac"]             = {1,3,75},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["bonus"] = { -- spawn_bonus_chest.json
			header = "[[상자#보너스 상자|보너스]]",
			link   = "[[상자#보너스 상자|보너스]]",
			structure = "보너스 상자",
			container = "",
			structID = "day",
			poolsJava = {
				{
					rolls = {1,1},
					items = {
						["stone-axe"]           = {1,1,1},
						["wooden-axe"]          = {1,1,3},
					}
				},
				{
					rolls = {1,1},
					items = {
						["stone-pickaxe"]       = {1,1,1},
						["wooden-pickaxe"]      = {1,1,3}
					}
				},
				{
					rolls = {3,3},
					items = {
						["apple"]               = {1,2,5},
						["bread"]               = {1,2,3},
						["raw-salmon"]          = {1,2,3},
					}
				},
				{
					rolls = {4,4},
					items = {
						["stick"]               = {1,12,10},
						["oak-planks"]          = {1,12,10},
						["oak-log"]             = {1,3,3},
						["spruce-log"]          = {1,3,3},
						["birch-log"]           = {1,3,3},
						["jungle-log"]          = {1,3,3},
						["acacia-log"]          = {1,3,3},
						["dark-oak-log"]        = {1,3,3},
					}
				},
			},
		    poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,1},
					items = {
						["stone-axe"]           = {1,1,1},
						["wooden-axe"]          = {1,1,3},
					}
				},
				{
					rolls = {1,1},
					items = {
						["stone-pickaxe"]       = {1,1,1},
						["wooden-pickaxe"]      = {1,1,3}
					}
				},
				{
					rolls = {1,1},
					items = {
						["apple"]               = {1,2,1}
					}
				},
				{
					rolls = {1,1},
					items = {
						["bread"]               = {1,2,1}
					}
				},
				{
					rolls = {1,1},
					items = {
						["raw-salmon"]          = {1,2,1}
					}
				},
				{
					rolls = {1,1},
					items = {
						["stick"]               = {1,12,1}
					}  
				},
				{
					rolls = {1,1},
					items = {
						["oak-planks"]          = {1,12,1}
					}  
				},
				{
					rolls = {1,1},
					items = {
						["dark-oak-log"]        = {1,3,1},
						["acacia-log"]          = {1,3,1},
					}
				},
				{
					rolls = {1,1},
					items = {
						["oak-log"]             = {1,3,1},
						["spruce-log"]          = {1,3,1},
						["birch-log"]           = {1,3,1},
						["jungle-log"]          = {1,3,1},
					}
				},
				{
					rolls = {1,1},
					items = {
						["potato"]              = {1,2,3},
						["carrot"]              = {1,2,3},
					}
				},
				{
					rolls = {1,1},
					items = {
						["oak-sapling"]         = {4,4,2},
						["spruce-sapling"]      = {4,4,2},
						["birch-sapling"]       = {4,4,2},
						["jungle-sapling"]      = {4,4,2},
						["dark-oak-sapling"]    = {4,4,2},
						["acacia-sapling"]      = {4,4,2},
					}
				},
				{
					rolls = {1,1},
					items = {
						["melon-seeds"]         = {1,2,3},
						["pumpkin-seeds"]       = {1,2,3},
						["beetroot-seeds"]      = {1,2,3},
					}
				},
				{
					rolls = {1,1},
					items = {
						["cactus"]              = {1,2,3},
						["cocoa-beans"]         = {1,2,3},
					}
				},
				{
					rolls = {1,1},
					items = {
						["brown-mushroom"]              = {1,2,2},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["dungeon"] = { -- simple_dungeon.json
			header = "[[던전]]",
			link   = "[[던전]]",
			structure = "던전",
			container = "",
			structID = "Dungeon",
			poolsJava = {
				{
					rolls = {1,3},
					items = {
						["saddle"]              = {1,1,20},
						["golden-apple"]        = {1,1,15},
						["enchanted-golden-apple"] = {1,1,2},
						["disc-13"]             = {1,1,15},
						["disc-cat"]            = {1,1,15},
						["name-tag"]            = {1,1,20},
						["golden-horse-armor"]  = {1,1,10},
						["iron-horse-armor"]    = {1,1,15},
						["diamond-horse-armor"] = {1,1,5},
						["enchanted-book-rnd"]  = {1,1,10},
					}
				},
				{
					rolls = {1,4},
					items = {
						["iron-ingot"]          = {1,4,10},
						["gold-ingot"]          = {1,4,5},
						["bread"]               = {1,1,20},
						["wheat"]               = {1,4,20},
						["bucket"]              = {1,1,10},
						["redstone"]            = {1,4,15},
						["coal"]                = {1,4,15},
						["melon-seeds"]         = {2,4,10},
						["pumpkin-seeds"]       = {2,4,10},
						["beetroot-seeds"]      = {2,4,10},
					}
				},
				{
					rolls = {3,3},
					items = {
						["bone"]                = {1,8,10},
						["gunpowder"]           = {1,8,10},
						["rotten-flesh"]        = {1,8,10},
						["string"]              = {1,8,10},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["mineshaft"] = { -- abandoned_mineshaft.json
			chest_type = "minecart with chest",
			header = "[[폐광]]",
			link   = "[[폐광]]",
			structure = "폐광",
			container = "",
			structID = "abandoned-mineshaft",
			poolsJava = {
				{
					rolls = {1,1},
					items = {
						["golden-apple"]        = {1,1,20},
						["enchanted-golden-apple"] = {1,1,1},
						["name-tag"]            = {1,1,30},
						["enchanted-book-rnd"]  = {1,1,10},
						["iron-pickaxe"]        = {1,1,5},
						["empty"]				= {1,1,5},
					}
				},
				{
					rolls = {2,4},
					items = {
						["iron-ingot"]          = {1,5,10},
						["gold-ingot"]          = {1,3,5},
						["redstone"]            = {4,9,5},
						["lapis-lazuli"]        = {4,9,5},
						["diamond"]             = {1,2,3},
						["coal"]                = {3,8,10},
						["bread"]               = {1,3,15},
						["melon-seeds"]         = {2,4,10},
						["pumpkin-seeds"]       = {2,4,10},
						["beetroot-seeds"]      = {2,4,10},
					}
				},
				{
					rolls = {3,3},
					items = {
						["rail"]                = {4,8,20},
						["powered-rail"]        = {1,4,5},
						["detector-rail"]       = {1,4,5},
						["activator-rail"]      = {1,4,5},
						["torch"]               = {1,16,15},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["nether-fortress"] = { -- nether_bridge.json
			header = "[[네더 요새|요새]]",
			link   = "[[네더 요새|요새]]",
			structure = "네더 요새",
			container = "",
			structID = "nether-fortress",
			poolsJava = {
				{
					rolls = {2,4},
					items = {
						["diamond"]             = {1,3,5},
						["iron-ingot"]          = {1,5,5},
						["gold-ingot"]          = {1,3,15},
						["golden-sword"]        = {1,1,5},
						["golden-chestplate"]   = {1,1,5},
						["flint-and-steel"]     = {1,1,5},
						["nether-wart"]         = {3,7,5},
						["saddle"]              = {1,1,10},
						["golden-horse-armor"]    = {1,1,8},
						["iron-horse-armor"]    = {1,1,5},
						["diamond-horse-armor"] = {1,1,3},
						["obsidian"]            = {2,4,2},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["desert-temple"] = { -- desert_pyramid.json
			header = "[[사막 사원]]",
			link   = "[[사막 사원]]",
			structure = "사막 사원",
			container = "",
			structID = "desert-temple",
			poolsJava = {
				{
					rolls = {2,4},
					items = {
						["diamond"]             = {1,3,5},
						["iron-ingot"]          = {1,5,15},
						["gold-ingot"]          = {2,7,15},
						["emerald"]             = {1,3,15},
						["bone"]                = {4,6,25},
						["spider-eye"]          = {1,3,25},
						["rotten-flesh"]        = {3,7,25},
						["saddle"]              = {1,1,20},
						["iron-horse-armor"]    = {1,1,15},
						["golden-horse-armor"]  = {1,1,10},
						["diamond-horse-armor"] = {1,1,5},
						["enchanted-book-rnd"]  = {1,1,20},
						["golden-apple"]        = {1,1,20},
						["enchanted-golden-apple"] = {1,1,2},
						["empty"]               = {1,1,15},
					}
				},
				{
					rolls = {4,4},
					items = {
						["bone"]                = {1,8,10},
						["gunpowder"]           = {1,8,10},
						["rotten-flesh"]        = {1,8,10},
						["string"]              = {1,8,10},
						["sand"]                = {1,8,10},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["jungle-temple"] = { -- jungle_temple.json
			header = "[[정글 사원]]",
			link   = "[[정글 사원]]",
			structure = "정글 사원",
			container = "상자",
			structID = "jungle-temple",
			poolsJava = {
				{
					rolls = {2,6},
					items = {
						["diamond"]             = {1,3,3},
						["iron-ingot"]          = {1,5,10},
						["gold-ingot"]          = {2,7,15},
						["emerald"]             = {1,3,2},
						["bone"]                = {4,6,20},
						["bamboo"]              = {1,3,15},
						["rotten-flesh"]        = {3,7,16},
						["saddle"]              = {1,1,3},
						["iron-horse-armor"]    = {1,1,1},
						["golden-horse-armor"]  = {1,1,1},
						["diamond-horse-armor"] = {1,1,1},
						["enchanted-book"]      = {1,1,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {2,6},
					items = {
						["diamond"]             = {1,3,15},
						["iron-ingot"]          = {1,5,50},
						["gold-ingot"]          = {2,7,75},
						["emerald"]             = {1,3,10},
						["bone"]                = {4,6,100},
						["rotten-flesh"]        = {3,7,80},
						["bamboo"]              = {1,3,75},
						["saddle"]              = {1,1,15},
						["iron-horse-armor"]    = {1,1,5},
						["golden-horse-armor"]  = {1,1,5},
						["diamond-horse-armor"] = {1,1,5},
						["enchanted-book"]      = {1,1,6}
					}
				},
			},
			poolsBedrockUpcoming = {},
		},
		["jungle-temple-dispenser"] = { -- jungle_temple_dispenser.json
			chest_type = "dispenser",
			link   = "[[정글 사원]]",
			structure = "정글 사원",
			container = "발사기",
			structID = "jungle-temple",
			poolsJava = {
				{
					rolls = {1,2},
					items = {
						["arrow"] = {2,7,30}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {2,2},
					items = {
						["arrow"] = {2,7,30}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["end-city"] = { -- end_city_treasure.json
			header = "[[엔드 시티]]",
			link   = "[[엔드 시티]]",
			structure = "엔드 시티",
			container = "",
			structID = "end-city",
			poolsJava = {
				{
					rolls = {2,6},
					items = {
						["diamond"]             = {2,7,5},
						["iron-ingot"]          = {4,8,10},
						["gold-ingot"]          = {2,7,15},
						["emerald"]             = {2,6,2},
						["beetroot-seeds"]      = {1,10,5},
						["saddle"]              = {1,1,3},
						["iron-horse-armor"]    = {1,1,1},
						["golden-horse-armor"]  = {1,1,1},
						["diamond-horse-armor"] = {1,1,1},
						["enchanted-diamond-sword"]      = {1,1,3},
						["enchanted-diamond-boots"]      = {1,1,3},
						["enchanted-diamond-chestplate"] = {1,1,3},
						["enchanted-diamond-leggings"]   = {1,1,3},
						["enchanted-diamond-helmet"]     = {1,1,3},
						["enchanted-diamond-pickaxe"]    = {1,1,3},
						["enchanted-diamond-shovel"]     = {1,1,3},
						["enchanted-iron-sword"]         = {1,1,3},
						["enchanted-iron-boots"]         = {1,1,3},
						["enchanted-iron-chestplate"]    = {1,1,3},
						["enchanted-iron-leggings"]      = {1,1,3},
						["enchanted-iron-helmet"]        = {1,1,3},
						["enchanted-iron-pickaxe"]       = {1,1,3},
						["enchanted-iron-shovel"]        = {1,1,3},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["igloo"] = {
			header = "[[이글루]]",
			link   = "[[이글루]]",
			structure = "이글루",
			container = "",
			structID = "igloo",
			poolsJava = {
				{
					rolls = {2,8},
					items = {
						["apple"]               = {1,3,15},
						["coal"]                = {1,4,15},
						["gold-nugget"]         = {1,3,10},
						["stone-axe"]           = {1,1,2},
						["rotten-flesh"]        = {1,1,10},
						["emerald"]             = {1,1,1},
						["wheat"]               = {2,3,10}
					}
				},
				{
					rolls = {1,1},
					items = {
						["golden-apple"]        = {1,1,1},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["pillager-outpost"] = {
			header = "[[약탈자 전초기지]]",
			link   = "[[약탈자 전초기지]]",
			structure = "약탈자 전초기지",
			container = "",
			structID = "pillager-outpost",
			poolsJava = {			
				{
					rolls = {0,1},
					items = {
						["crossbow"]             = {1,1,1},
					}
				},
				{
					rolls = {2,3},
					items = {
						["wheat"]                = {3,5,7},
						["potato"]               = {2,5,5},
						["carrot"]               = {3,5,5}
					}
				},
				{
					rolls = {1,3},
					items = {
						["dark-oak-log"]         = {2,3,1}
					}
				},
				{
					rolls = {2,3},
					items = {
						["bottle-o'-enchanting"] = {1,1,7},
						["string"]               = {1,6,4},
						["arrow"]                = {2,7,4},
						["tripwire-hook"]        = {1,3,3},
						["iron-ingot"]           = {1,3,3},
						["enchanted-book-rnd"]   = {1,1,1}
					}
				}
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["woodland-mansion"] = { -- woodland_mansion.json
			header = "[[삼림 대저택]]",
			link   = "[[삼림 대저택]]",
			structure = "삼림 대저택",
			container = "",
			structID = "woodland-mansion",
			poolsJava = {
				{
					rolls = {1,3},
					items = {
						["lead"]                  = {1,1,20},
						["golden-apple"]          = {1,1,15},
						["enchanted-golden-apple"] = {1,1,2},
						["disc-13"]               = {1,1,15},
						["disc-cat"]              = {1,1,15},
						["name-tag"]              = {1,1,20},
						["chainmail-chestplate"]  = {1,1,10},
						["diamond-hoe"]           = {1,1,15},
						["diamond-chestplate"]    = {1,1,5},
						["enchanted-book-rnd"]    = {1,1,10},
					}
				},
				{
					rolls = {1,4},
					items = {
						["iron-ingot"]            = {1,4,10},
						["gold-ingot"]            = {1,4,5},
						["bread"]                 = {1,1,20},
						["wheat"]                 = {1,4,20},
						["bucket"]                = {1,1,10},
						["redstone"]              = {1,4,15},
						["coal"]                  = {1,4,15},
						["melon-seeds"]           = {2,4,10},
						["pumpkin-seeds"]         = {2,4,10},
						["beetroot-seeds"]        = {2,4,10},
					}
				},
				{
					rolls = {3,3},
					items = {
						["bone"]                  = {1,8,10},
						["gunpowder"]             = {1,8,10},
						["rotten-flesh"]          = {1,8,10},
						["string"]                = {1,8,10},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,3},
					items = {
						["lead"]                  = {1,1,100},
						["golden-apple"]          = {1,1,75},
						["enchanted-golden-apple"] = {1,1,10},
						["disc-13"]               = {1,1,75},
						["disc-cat"]              = {1,1,75},
						["name-tag"]              = {1,1,100},
						["chainmail-chestplate"]  = {1,1,50},
						["diamond-hoe"]           = {1,1,75},
						["diamond-chestplate"]    = {1,1,25},
						["enchanted-book-rnd-treasure"] = {1,1,60},
					}
				},
				{
					rolls = {1,4},
					items = {
						["iron-ingot"]            = {1,4,50},
						["gold-ingot"]            = {1,4,25},
						["bread"]                 = {1,1,100},
						["wheat"]                 = {1,4,100},
						["bucket"]                = {1,1,50},
						["redstone"]              = {1,4,75},
						["coal"]                  = {1,4,75},
						["melon-seeds"]           = {2,4,50},
						["pumpkin-seeds"]         = {2,4,50},
						["beetroot-seeds"]        = {2,4,50},
					}
				},
				{
					rolls = {3,3},
					items = {
						["bone"]                  = {1,8,50},
						["gunpowder"]             = {1,8,50},
						["rotten-flesh"]          = {1,8,50},
						["string"]                = {1,8,50},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
	},

	-- these values are used:
	-- * in place of the keys, when the key is used as a parameter
	
	-- chest-param -> internally-valid-chest-param
	
	synonyms = {
		["desert"] = "desert-temple",
		["jungle"] = "jungle-temple",
		["nether"] = "nether-fortress",
		["fortress"] = "nether-fortress",
		
		["armorer"]       = "village-armorer",
		["butcher"]       = "village-butcher",
		["cartographer"]  = "village-cartographer",
		["fisherman"]     = "village-fisherman",
		["fletcher"]      = "village-fletcher",
		["mason"]         = "village-mason",
		["shepherd"]      = "village-shepherd",
		["tannery"]       = "village-tannery",
		["temple"]        = "village-temple",
		["toolsmith"]     = "village-toolsmith",
		["weaponsmith"]   = "village-weaponsmith",

		["desert-house"]  = "village-desert-house",
		["plains-house"]  = "village-plains-house",
		["savanna-house"] = "village-savanna-house",
		["snowy-house"]   = "village-snowy-house",
		["taiga-house"]   = "village-taiga-house",
		
		["altar"] = "stronghold-altar",
		["storeroom"] = "stronghold-storeroom",
		["library"] = "stronghold-library",
		["outpost"] = "pillager-outpost",
		["mansion"] = "woodland-mansion"
	},

	-- these values are used:
	-- * in the header-description of a table showing only a single chest
	-- * if the key is not here, but it is a valid chest parameter,
	--   that header-description will default to use the key string from p.chests,
	--   e.g. "nether-fortress"
	
	-- chest-param -> description-string
	
	display_names = {
		["nether-fortress"] = "네더 요새",
		["nether"] = "네더 요새",
		["fortress"] = "네더 요새",
		["desert"] = "사막 사원",
		["jungle"] = "정글 사원",
		["desert-temple"] = "사막 사원",
		["jungle-temple"] = "정글 사원",
	},
	
	-- these descriptions are used:
	-- * in column <abbr> titles,
	-- * and above the table when only a single column-type is chosen
	
	columns = {
		["stacksize"] = '이 아이템의 묶음의 수 (쌓기가 안되는 경우, 그냥 갯수).',
		["weight"] = '이 종류에서 다른 아이템에 비한 이 아이템의 가중치.',
		["items"] = '상자당 기대되는 아이템의 수. 많은 상자를 평균한 값임.',
		["chance"] = '하나의 상자에서 이 아이템이 존재할 확률.',
		["chests"] = '이 아이템을 찾으려면 평균 몇개의 상자를 찾아야 할까?'
	},
	
	current_frame = nil
}

p.base = function( ... )

	p.current_frame = mw.getCurrentFrame()

	local args = { ... }
	if args[1] == p.current_frame then 
		args = require( 'Module:ProcessArgs' ).merge( true )
	else
		args = args[1]
	end
	
	-- transform args into usable list
	
	local chests, columns = q.massage_args( args )
	
	if #chests == 0 then
		return "<span style='font-style:italic; color:red;'>Module:LootChest: no valid arguments</span>"
	end

	q.fill_in_chest_derivative_data( chests )
	
	-- construct an ordered list dictating the order of the rows
	
	local ordered_item_rows_java = {}
	local ordered_item_rows_java_upcoming = {}
	local ordered_item_rows_bedrock = {}
	local ordered_item_rows_bedrock_upcoming = {}

	local ret = {}
	
	local java_specified             = args.java                and args.java ~= '0';
	local java_upcoming_specified    = args['java-upcoming']    and args['java-upcoming'] ~= '0';
	local bedrock_specified          = args.bedrock             and args.bedrock ~= '0';
	local bedrock_upcoming_specified = args['bedrock-upcoming'] and args['bedrock-upcoming'] ~= '0';
	
	local any_specified = java_specified or java_upcoming_specified or bedrock_specified or bedrock_upcoming_specified
	
	if any_specified then
	
		if java_specified then
			ordered_item_rows_java = q.construct_ordered_item_rows( chests, 'Java' )
		end	
		if java_upcoming_specified then
			ordered_item_rows_java_upcoming = q.construct_ordered_item_rows( chests, 'JavaUpcoming' )
		end	
		if bedrock_specified then
			ordered_item_rows_bedrock = q.construct_ordered_item_rows( chests, 'Bedrock' )
		end	
		if bedrock_upcoming_specified then
			ordered_item_rows_bedrock_upcoming = q.construct_ordered_item_rows( chests, 'BedrockUpcoming' )
		end
	
	else
	
		local java_excluded             = args.java                and args.java == '0';
		local java_upcoming_excluded    = args['java-upcoming']    and args['java-upcoming'] == '0';
		local bedrock_excluded          = args.bedrock             and args.bedrock == '0';
		local bedrock_upcoming_excluded = args['bedrock-upcoming'] and args['bedrock-upcoming'] == '0';
		
		if not java_excluded then
			ordered_item_rows_java = q.construct_ordered_item_rows( chests, 'Java' )
		end	
		if not java_upcoming_excluded then
			ordered_item_rows_java_upcoming = q.construct_ordered_item_rows( chests, 'JavaUpcoming' )
		end	
		if not bedrock_excluded then
			ordered_item_rows_bedrock = q.construct_ordered_item_rows( chests, 'Bedrock' )
		end	
		if not bedrock_upcoming_excluded then
			ordered_item_rows_bedrock_upcoming = q.construct_ordered_item_rows( chests, 'BedrockUpcoming' )
		end
	
	end
	
	if q.tablelength( ordered_item_rows_java ) > 0 then
		table.insert( ret, q.print_table( chests, columns, ordered_item_rows_java, 'Java' ) )
	end
	if q.tablelength( ordered_item_rows_java_upcoming ) > 0 and q.compare_tables( ordered_item_rows_java, ordered_item_rows_java_upcoming ) then
		table.insert( ret, p.current_frame:preprocess( p['java-upcoming'] ) .. '에서는 ' .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_java_upcoming, 'JavaUpcoming' ) ) )
	end
	if q.tablelength( ordered_item_rows_bedrock ) > 0 and q.compare_tables( ordered_item_rows_java, ordered_item_rows_bedrock ) then
		table.insert( ret, p.current_frame:preprocess( p.bedrock ) .. '에서는 ' .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_bedrock, 'Bedrock' ) ) .. '[[Category:베드락 에디션 관련 정보]]' )
	end
	if q.tablelength( ordered_item_rows_bedrock_upcoming ) > 0 and q.compare_tables( ordered_item_rows, ordered_item_rows_bedrock_upcoming ) then
		table.insert( ret, p.current_frame:preprocess( p['bedrock-upcoming'] ) .. '에서는 ' .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_bedrock_upcoming, 'BedrockUpcoming' ) ) .. '[[Category:베드락 에디션 관련 정보]]' )
	end
	
	return table.concat( ret, '\n\n' )
end

p.doc = function()

	local valid_args = {}
	for chest_name, val in pairs(p.chests) do
		local synonyms = {}
		for syn, orig in pairs(p.synonyms) do
			if orig == chest_name then
				table.insert( synonyms, syn )
			end
		end
		if #synonyms > 0 then
			chest_name = chest_name .. " ( " .. table.concat( synonyms, ", " ) .. " )"
		end
		table.insert( valid_args, chest_name )
	end
	table.sort( valid_args )
	return table.concat( valid_args, ",\n<br>" )

end

p.doc2 = function()

	local valid_args = {}
	for column_name, val in pairs(p.columns) do
		table.insert( valid_args, column_name .. ": " .. val )
	end
	table.sort( valid_args )
	return table.concat( valid_args, ",\n<br>" )

end

p.doc3 = function()

	local valid_args = {}
	for item_name, val in pairs(p.items) do
		table.insert( valid_args, item_name )
	end
	table.sort( valid_args )
	return table.concat( valid_args, ", " )

end

p.base2 = function( ... )

	p.current_frame = mw.getCurrentFrame()

	local args = { ... }
	if args[1] == p.current_frame then 
		args = require( 'Module:ProcessArgs' ).merge( true )
	else
		args = args[1]
	end
	
	local itemname = args[1]
	
	if p.items[itemname] == nil then
		return '<span style="color:red;">"' .. itemname .. '"은 알 수 없는 아이템입니다</span>'
	end
	
	if args.java and args.java ~= '0' then
		javaChances = q.single_item_find_values( itemname, 'poolsJava' )
		javaUpcomingChances = {}
		bedrockChances = {}
		bedrockUpcomingChances = {}
	else
		if args['java-upcoming'] and args['java-upcoming'] ~= '0' then
			javaChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming' )
			javaUpcomingChances = {}
			bedrockChances = {}
			bedrockUpcomingChances = {}
		else
			if args.bedrock and args.bedrock ~= '0' then
				javaChances = q.single_item_find_values( itemname, 'poolsBedrock' )
				javaUpcomingChances = {}
				bedrockChances = {}
				bedrockUpcomingChances = {}
			else
				if args['bedrock-upcoming'] and args['bedrock-upcoming'] ~= '0' then
					javaChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming' )
					javaUpcomingChances = {}
					bedrockChances = {}
					bedrockUpcomingChances = {}
				else
					javaChances = q.single_item_find_values( itemname, 'poolsJava' )
					javaUpcomingChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming', javaChances )
					bedrockChances = q.single_item_find_values( itemname, 'poolsBedrock', javaChances )
					bedrockUpcomingChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming', javaChances, bedrockChances )
				end
			end
		end
	end
	
	local html = {}
	
	local any_current = q.tablelength( javaChances ) > 0
	local any_changes_upcoming = q.tablelength( javaUpcomingChances ) > 0 and q.compare_tables( javaChances, javaUpcomingChances )
	local any_standard = any_current or any_changes_upcoming
	
	local any_bedrock_current = q.tablelength( bedrockChances ) > 0
	local any_bedrock_upcoming = q.tablelength( bedrockUpcomingChances ) > 0 and q.compare_tables( bedrockChances, bedrockUpcomingChances )
	local any_bedrock = any_bedrock_current or any_bedrock_upcoming
	
	local change_case = p.items[itemname].preserve_case == nil or p.items[itemname].preserve_case ~= true

	if any_current then
		table.insert( html, p.base2_sub( itemname, javaChances ) )
	end
	if any_changes_upcoming then
		table.insert( html, p.current_frame:preprocess( p['java-upcoming']  ) .. '에서는 ' .. ( change_case and q.lcfirst( p.base2_sub( itemname, javaUpcomingChances, any_current ) ) or p.base2_sub( itemname, javaUpcomingChances, any_current ) ) )
	end
	if any_bedrock_current then
		table.insert( html, ( any_standard and '\n\n' or '' ) .. p.current_frame:preprocess( p.bedrock ) .. '에서는 ' .. ( change_case and q.lcfirst( p.base2_sub( itemname, bedrockChances, any_standard ) ) or p.base2_sub( itemname, bedrockChances, any_standard ) ) )
	end
	if any_bedrock_upcoming then
		table.insert( html, ( any_standard and not any_bedrock_current and '\n\n' or '' ) .. p.current_frame:preprocess( p['bedrock-upcoming'] ) .. '에서는 ' .. ( change_case and q.lcfirst( p.base2_sub( itemname, bedrockUpcomingChances, any_bedrock_current or any_standard ) ) or p.base2_sub( itemname, bedrockUpcomingChances, any_bedrock_current or any_standard ) ) )
	end

	if args.nocat then
	else
		table.insert( html, '[[Category:전리품 상자 항목 틀이 있는 페이지]]' )
		if p.items[itemname].category ~= nil and p.items[itemname].category ~= false then
			table.insert( html, '[[Category:특정 전리품 상자 항목이 있는 페이지]]' )
		end
		if any_bedrock then
			table.insert( html, '[[Category:베드락 에디션 관련 정보]]' )
		end
	end
	
	return table.concat( html, ' ' )
end

p.base2_sub = function( itemname, chances, use_they )

	-- 복붙 시작!

	local html = {}
	local item_display_name = ''
	local name_without_ref = nil -- if TRUE, ref tag is being used.
	

	-- use_they가 참일 경우는 "베드락 에디션에서는 이들은 ~~의 확률로"를 출력할 때 뿐인데,
	-- 한국어판에서는 "베드락 에디션에서는 ~~의 확률로"로 출력하도록 텍스트를 간소화한다.
	if not use_they then
		if p.items[itemname].plural ~= nil and p.items[itemname].plural ~= false then
			item_display_name = p.items[itemname].plural
		else
			if p.items[itemname].title ~= nil then
				item_display_name = p.items[itemname].title
			else
				item_display_name = string.gsub( itemname, '-', ' ' )
			end
			-- if p.items[itemname].plural == nil or p.items[itemname].plural ~= false then
			--	item_display_name = q.single_item_plural( item_display_name )
			-- end
		end
	 	local Autolink = require( 'Module:Autolink' )
		item_display_name = Autolink.xlink(item_display_name, 'nolink')
		
		if p.items[itemname].preserve_case == nil or p.items[itemname].preserve_case ~= true then
			item_display_name = q.capitalize( item_display_name )
		end
		
		if p.items[itemname].note and p.notes[p.items[itemname].note] then
			name_without_ref = item_display_name
			item_display_name = item_display_name .. p.current_frame:preprocess( p.notes[p.items[itemname].note] )
		end
	end
	
	table.insert( html, item_display_name )
	-- josa insertion
	if not use_they then -- use_they에 관한 주석은 위를 볼 것
		local josa = require('Module:Josa').josa
		if (name_without_ref) then
			table.insert( html, josa(name_without_ref, '은/는')..' ' )
		else
			table.insert( html, josa(item_display_name, '은/는')..' ' )
		end
	end

	local html_stacks = {}
	local stack_sep = '. '
	local ns = q.tablelength( chances )
	local s = 0

	-- 주의: 미래에 전리품을 획득할 수 있는 장소가 추가돼면 이 부분이 수정되어야 한다.

	for stacksize, chest_details in pairs( chances ) do
		s = s + 1
	
		local html_per_stack = { '' }
		local c = 0
		local nc = q.tablelength( chest_details )
		local sep = ( nc > 2 and ', ' or ' ' )
		if nc > 2 and s ~= ns then
			stack_sep = '. '
		end
		for k, chest in pairs( chest_details ) do
			c = c + 1
			if c == nc and nc > 1 then
				table.insert( html_per_stack, '' )
			end
			if chest.chance == 1 then
				table.insert( html_per_stack, " 모든 " ) -- 예: 모든 보너스 상자에서
			else
				table.insert( html_per_stack, string.format("%.1f", chest.chance*100) )
				table.insert( html_per_stack, "%의 확률로 " )
			end
			if chest.chest_type == 'minecart with chest' then
				table.insert( html_per_stack, p.chests[chest.chest_name].link )
				table.insert( html_per_stack, ' [[상자가 실린 광산 수레]]에서 ' )
			elseif chest.chest_type == 'dispenser' then
				table.insert( html_per_stack, p.chests[chest.chest_name].link )
				table.insert( html_per_stack, '의 [[발사기]]에서' )
			elseif chest.chest_type == 'bonus' then
				table.insert( html_per_stack, p.chests[chest.chest_name].link )
				table.insert( html_per_stack, '에서' )
			elseif chest.chest_type == 'shipwreck' then
				table.insert( html_per_stack, p.chests[chest.chest_name].link )
				table.insert( html_per_stack, '에서' )
			else
				table.insert( html_per_stack, p.chests[chest.chest_name].link )
				table.insert( html_per_stack, ' 상자에서' )
			end
			table.insert( html_per_stack, sep )
		end
		if nc > 2 then
			table.insert( html_per_stack, '모두 ' ) -- 예: 모두 nn%의 확률로
		end
		table.insert( html_per_stack, stacksize)
		if p.items[itemname].cannot_stack ~= nil then
			table.insert( html_per_stack, '개의 묶음으로 ' )
		else
			table.insert( html_per_stack, '개의 묶음으로 ' )
		end
		table.insert( html_per_stack, '생성된다' )

		table.insert( html_stacks, table.concat( html_per_stack ) )
	end
	
	local stackwise_summaries = ''
	if #html_stacks == 1 then
		table.insert( html, html_stacks[1] )
	else
		for i = 1, #html_stacks - 1 do
			table.insert( html, html_stacks[ i ] )
			table.insert( html, stack_sep ) 
		end
		--table.insert( html, '그리고 ' )
		table.insert( html, html_stacks[#html_stacks] )
	end
	
	-- 복붙 끝!

	table.insert( html, '.' )
	
	return table.concat( html )
	
end

p.base2_test = function()

	items = {}
	for item_name, v in pairs( p.items ) do
		table.insert( items, p.base2{ item_name, ["nocat"]=true } .. '\n\n' )
	end

	table.sort( items )
	
	return table.concat(items)
end








p.base3 = function( ... )

	p.current_frame = mw.getCurrentFrame()

	local args = { ... }
	if args[1] == p.current_frame then 
		args = require( 'Module:ProcessArgs' ).merge( true )
	else
		args = args[1]
	end
	
	local z = args[1]
	
	local html_java = {}
	local html_java_u = {}
	local html_bedrock = {}
	local html_bedrock_u = {}
	
	local rErr = ""
	
	local zT = {}
	if args[1] == "!!!ALL!!!" then
		for item_name, v in pairs( p.items ) do
			table.insert( zT, item_name )
			table.sort( zT )
		end
	else
		zT = mw.text.split( args[1], ',' )
	end
	
	for x, itemname in pairs( zT ) do
	
		if p.items[itemname] == nil then
			rErr = rErr .. "<span class='error'>Unknown item " .. itemname .. ".</span>\n"
		else
			
			local javaChances, javaUpcomingChances, bedrockChances, bedrockUpcomingChances
			
			if args.java and args.java ~= '0' then
				javaChances = q.single_item_find_values( itemname, 'poolsJava' )
				javaUpcomingChances = {}
				bedrockChances = {}
				bedrockUpcomingChances = {}
			else
				if args['java-upcoming'] and args['java-upcoming'] ~= '0' then
					javaChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming' )
					javaUpcomingChances = {}
					bedrockChances = {}
					bedrockUpcomingChances = {}
				else
					if args.bedrock and args.bedrock ~= '0' then
						javaChances = q.single_item_find_values( itemname, 'poolsBedrock' )
						javaUpcomingChances = {}
						bedrockChances = {}
						bedrockUpcomingChances = {}
					else
						if args['bedrock-upcoming'] and args['bedrock-upcoming'] ~= '0' then
							javaChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming' )
							javaUpcomingChances = {}
							bedrockChances = {}
							bedrockUpcomingChances = {}
						else
							javaChances = q.single_item_find_values( itemname, 'poolsJava' )
							javaUpcomingChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming', javaChances )
							bedrockChances = q.single_item_find_values( itemname, 'poolsBedrock', javaChances )
							bedrockUpcomingChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming', javaChances, bedrockChances )
						end
					end
				end
			end
			
			local any_current = q.tablelength( javaChances ) > 0
			local any_changes_upcoming = q.tablelength( javaUpcomingChances ) > 0 and q.compare_tables( javaChances, javaUpcomingChances )
			local any_standard = any_current or any_changes_upcoming
			
			local any_bedrock_current = q.tablelength( bedrockChances ) > 0
			local any_bedrock_upcoming = q.tablelength( bedrockUpcomingChances ) > 0 and q.compare_tables( bedrockChances, bedrockUpcomingChances )
			local any_bedrock = any_bedrock_current or any_bedrock_upcoming
			
			if any_current then
				table.insert( html_java, p.base3_sub( itemname, javaChances ) )
			end
			if any_changes_upcoming then
				table.insert( html_java_u, p.base3_sub( itemname, javaUpcomingChances ) )
			end
			if any_bedrock_current then
				table.insert( html_bedrock, p.base3_sub( itemname, bedrockChances ) )
			end
			if any_bedrock_upcoming then
				table.insert( html_bedrock_u, p.base3_sub( itemname, bedrockUpcomingChances ) )
			end
			
		end	
	end
	
	local output = rErr .. '{| class="wikitable sortable" \n! Item \n! Structure \n! Container \n! Quantity \n! Chance \n' .. table.concat( html_java )
	if q.tablelength( html_java_u ) > 0 then
		output = output .. '|-\n!colspan=5|' .. p['java-upcoming'] .. ' \n' .. table.concat( html_java_u ) 
	end
	if q.tablelength( html_bedrock ) > 0 then
		output = output .. '|-\n!colspan=5|' .. p.bedrock .. ' \n' .. table.concat( html_bedrock ) 
	end
	if q.tablelength( html_bedrock_u ) > 0 then
		output = output .. '|-\n!colspan=5|' .. p['bedrock-upcoming'] .. ' \n' .. table.concat( html_bedrock_u ) 
	end
	output = output .. '|}' .. p.current_frame:extensionTag( 'references', "", { group="note" } )
	
	return output
end

p.base3_sub = function( itemname, chances )
	local html = {}
	local item_display_name = ''
	local output = ""
	lang = mw.getContentLanguage()
	
	if p.items[itemname].title ~= nil then
		item_display_name = p.items[itemname].title
	else
		item_display_name = q.titlecase( string.gsub( itemname, '-', ' ' ) )
	end
	
	local objectList = {}
	local ns = q.tablelength( chances )
	local s = 0
	local m = 0
	
	local rn = 0

	for stacksize, chest_details in pairs( chances ) do
		s = s + 1
		
		local nc = q.tablelength( chest_details )
		local c = 0
		for k, chest in pairs( chest_details ) do
			c = c + 1
			rn = rn + 1
			local r = ""
			
			r = r .. '|' .. p.chests[chest.chest_name].container  .. '\n|' .. stacksize .. '\n|' .. lang:formatNum( math.floor( chest.chance*1000 + 0.5 ) /10 ) .. ' %' .. '\n'
			if ns ~= s or nc ~= c then
				r = r 
			end
			
			table.insert( objectList , { p.chests[chest.chest_name].structID , p.chests[chest.chest_name].structure, r } )
			
		end
		m = m + nc
	end
	table.sort( objectList, function(a,b) return a[1] < b[1] end )
	local struct = ""
	local t = ""
	local nt = 1
	local ntt = 0
	for v, w  in pairs( objectList ) do
		ntt = ntt + 1
		if w[1] ~= struct then
			if t ~= "" then
				output = output .. "|rowspan=" .. nt .. t
			end
			t = "|'''" .. p.current_frame:expandTemplate{ title = 'EnvLink', args = { w[2],  id = w[1] } } .. "'''\n" .. w[3]
			struct = w[1]
			nt = 1
		else
			t = t .. w[3]
			nt = nt + 1
		end
		if ntt == m then
			output = output .. "|rowspan=" .. nt .. t
		else
			t = t .. '|-' .. '\n'
		end
	end

	return "|-\n| rowspan=" .. m .. "|'''" .. p.getItem(itemname, item_display_name) .. "'''\n" .. output
	
end

p.getItem = function( itemname, item_display_name )
	local s = ""
	local k = item_display_name
	local link = item_display_name
	local m = itemname
	
	if p.items[itemname].title ~= nil then
		k = p.items[itemname].title
	end
	if p.items[itemname].link ~= nil then
		link = p.items[itemname].link
	end
	if p.items[itemname].id ~= nil then
		m = p.items[itemname].id
	end
	
	if p.items[itemname][1] == "item" then
		s = p.current_frame:expandTemplate{ title = 'ItemLink', args = { link , k , id = m } }
	elseif p.items[itemname][1] == "block" then
		s = p.current_frame:expandTemplate{ title = 'BlockLink', args = { link , k , id = m } }
	end
	if p.items[itemname].note ~= nil and p.items[itemname].note ~= "" then
		s = s .. p.current_frame:extensionTag( 'ref', p.notes3[p.items[itemname].note], { group='note', name=p.items[itemname].note } )
	end
	return s
	
end








q = {

	tablelength = function(T)
		local count = 0
		for _ in pairs(T) do count = count + 1 end
		return count
	end,
	
	deepcopy = function(orig)
	    local orig_type = type(orig)
	    local copy
	    if orig_type == 'table' then
	        copy = {}
	        for orig_key, orig_value in next, orig, nil do
	            copy[q.deepcopy(orig_key)] = q.deepcopy(orig_value)
	        end
	        setmetatable(copy, q.deepcopy(getmetatable(orig)))
	    else -- number, string, boolean, etc
	        copy = orig
	    end
	    return copy
	end,
	
	single_item_find_values = function( itemname, poolsKey, exclusions_param, other_exclusions_param )
	
		local chances = {}
		
		local exclusions = q.deepcopy(exclusions_param or {})
		local other_exclusions = q.deepcopy(other_exclusions_param or {})
		
		for stacksize, other_exclusion_list in pairs(other_exclusions) do
			if exclusions[stacksize] == nil then
				exclusions[stacksize] = {}
			end 
			for _, other_exclusion in pairs(other_exclusion_list) do
				local already_in_here = false
				for _, exclusion in pairs(exclusions[stacksize]) do
					if exclusion["chest_name"] == other_exclusion["chest_name"] and exclusion["chance"] == other_exclusion["chance"] then
						already_in_here = true
						break 
					end
				end
				if not already_in_here then
					table.insert( exclusions[stacksize], other_exclusion )
				end 
			end
		end

		for chest_name, chest in pairs( p.chests ) do
			local poolchances = {}
			for k, pool in pairs( chest[poolsKey] or chest.poolsJava or {} ) do
				local poolitem = pool.items[itemname]
				if poolitem ~= nil then
				
					local stacksize = poolitem[1]
					if poolitem[1] ~= poolitem[2] then
						stacksize = stacksize .. "–" .. poolitem[2]
					end
					
					local itemweight = poolitem[3]
					
					local pool_total_item_weight = 0
					for itemname, item in pairs(pool.items) do
						pool_total_item_weight = pool_total_item_weight + item[3]
					end
				
					local chance = p.calc_chance_any_of_this_item_per_pool( 
						pool.rolls[1], pool.rolls[2],
						itemweight, pool_total_item_weight )

					if poolchances[stacksize] == nil then
						poolchances[stacksize] = chance
					else
						poolchances[stacksize] = poolchances[stacksize] + (1 - poolchances[stacksize]) * chance
					end
				end
			end
			for stacksize, chance in pairs( poolchances ) do
				local excluded = false
				for _, exclusion in pairs( exclusions[stacksize] or {} ) do
					if exclusion["chest_name"] == chest_name and exclusion["chance"] == chance then
						excluded = true
						break 
					end
				end
				if not excluded then
					if chances[stacksize] == nil then
						chances[stacksize] = {}
					end
					table.insert( chances[stacksize], { ["chance"]=chance, ["chest_name"]=chest_name, ["chest_type"]=( chest.chest_type or "chest" ) } )
				end
			end
		end

		return chances
		
	end,
	
	single_item_plural = function( itemname )
	
		if string.sub( itemname, -2 ) == 'ss' 
			or string.sub( itemname, -2 ) == 'ch' 
			or string.sub( itemname, -2 ) == 'sh' 
			or string.sub( itemname, -1 ) == 's' then 
				return itemname .. 'es' 
		end
		
		return itemname .. 's'
	
	end,
	
	massage_args = function( args )

		-- find what columns to put
		
		local columns = {}
		
		for k, _arg in pairs(args) do
			if p.columns[_arg] ~= nil then
				columns[_arg] = true
			end
		end
		
		if q.tablelength(columns) == 0 then
			for column_name, v in pairs(p.columns) do
				columns[column_name] = true
			end
		end
		
		-- find what chests to show

		local chests = {}
		
		for k, _arg in pairs(args) do
			if p.chests[_arg] ~= nil then
				table.insert( chests, _arg )
			elseif p.synonyms[_arg] ~= nil then 
				table.insert( chests, p.synonyms[_arg] )
			end
			if p.display_names[_arg] ~= nil then
				local chestname = _arg
				if p.chests[chestname] == nil then 
					chestname = p.synonyms[_arg]
				end
				p.chests[chestname].display_name = p.display_names[_arg]
			end
		end
		
		if #chests == 0 then
			for chest_name, chest in pairs(p.chests) do
				local chest_type = ( chest.chest_type or "chest" )
				if chest_type == "chest" or chest_type == "minecart with chest" then
					table.insert( chests, chest_name )
				end
			end
		end
		
		table.sort( chests )
		
		return chests, columns
		
	end,

	sort_items = function( e1, e2 )
		
		if e1.chanceany ~= e2.chanceany then return ( e1.chanceany > e2.chanceany ) end
		if e1.avgamount ~= e2.avgamount then return ( e1.avgamount > e2.avgamount ) end
		
		if e1.material == nil then
			
			e1.material = 0
			if string.find( e1.itemname, "leather" ) ~= nil then e1.material = 1 end
			if string.find( e1.itemname, "iron" ) ~= nil then e1.material = 2 end
			if string.find( e1.itemname, "gold" ) ~= nil then e1.material = 3 end
			if string.find( e1.itemname, "diamond" ) ~= nil then e1.material = 4 end
			e1.armor = 0
			if string.find( e1.itemname, "helmet" ) ~= nil or string.find( e1.itemname, "cap" ) ~= nil then e1.armor = 1 end
			if string.find( e1.itemname, "chestplate" ) ~= nil or string.find( e1.itemname, "tunic" ) ~= nil then e1.armor = 2 end
			if string.find( e1.itemname, "leggings" ) ~= nil or string.find( e1.itemname, "pants" ) ~= nil then e1.armor = 3 end
			if string.find( e1.itemname, "boots" ) ~= nil then e1.armor = 4 end
			
		end
		
		if e2.material == nil then
			
			e2.material = 0
			if string.find( e2.itemname, "leather" ) ~= nil then e2.material = 1 end
			if string.find( e2.itemname, "iron" ) ~= nil then e2.material = 2 end
			if string.find( e2.itemname, "gold" ) ~= nil then e2.material = 3 end
			if string.find( e2.itemname, "diamond" ) ~= nil then e2.material = 4 end
			e2.armor = 0
			if string.find( e2.itemname, "helmet" ) ~= nil or string.find( e2.itemname, "cap" ) ~= nil then e2.armor = 1 end
			if string.find( e2.itemname, "chestplate" ) ~= nil or string.find( e2.itemname, "tunic" ) ~= nil then e2.armor = 2 end
			if string.find( e2.itemname, "leggings" ) ~= nil or string.find( e2.itemname, "pants" ) ~= nil then e2.armor = 3 end
			if string.find( e2.itemname, "boots" ) ~= nil then e2.armor = 4 end
		
		end
		
		if e1.material ~= e2.material then return ( e1.material < e2.material ) end
		if e1.armor ~= e2.armor then return ( e1.armor < e2.armor ) end
		
		return ( e1.itemname < e2.itemname )
		
	end,
	
	fill_in_chest_derivative_data = function( chest_names )

		for k, chest_name in pairs(chest_names) do
			local chest = p.chests[chest_name]
			if chest == nil then break end

			chest.allRollsJava = {}
			chest.itemDataJava = {}
			for k, pool in pairs( chest.poolsJava or {} ) do
				table.insert( chest.allRollsJava, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) )

				local total_weight = 0
				for itemname, item in pairs(pool.items) do
					total_weight = total_weight + item[3]
				end
				pool.totalweight = total_weight

				q.fill_in_chest_item_details( chest.itemDataJava, pool, #chest.allRollsJava )
			end

			chest.allRollsJavaUpcoming = {}
			chest.itemDataJavaUpcoming = {}
			for k, pool in pairs( chest.poolsJavaUpcoming or chest.poolsJava or {} ) do
				table.insert( chest.allRollsJavaUpcoming, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) )

				local total_weight = 0
				for itemname, item in pairs(pool.items) do
					total_weight = total_weight + item[3]
				end
				pool.totalweight = total_weight

				q.fill_in_chest_item_details( chest.itemDataJavaUpcoming, pool, #chest.allRollsJavaUpcoming )
			end

			chest.allRollsBedrock = {}
			chest.itemDataBedrock = {}
			for k, pool in pairs( chest.poolsBedrock or chest.poolsJava or {} ) do
				table.insert( chest.allRollsBedrock, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) )

				local total_weight = 0
				for itemname, item in pairs(pool.items) do
					total_weight = total_weight + item[3]
				end
				pool.totalweight = total_weight

				q.fill_in_chest_item_details( chest.itemDataBedrock, pool, #chest.allRollsBedrock )
			end

			chest.allRollsBedrockUpcoming = {}
			chest.itemDataBedrockUpcoming = {}
			for k, pool in pairs( chest.poolsBedrockUpcoming or chest.poolsJava or {} ) do
				table.insert( chest.allRollsBedrockUpcoming, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) )

				local total_weight = 0
				for itemname, item in pairs(pool.items) do
					total_weight = total_weight + item[3]
				end
				pool.totalweight = total_weight

				q.fill_in_chest_item_details( chest.itemDataBedrockUpcoming, pool, #chest.allRollsBedrockUpcoming )
			end
		end
	end,

	fill_in_chest_item_details = function( data, pool, ct )
		for item_name, item in pairs(pool.items) do
			if p.items[item_name] then
				local min_stacksize = item[1]
				local max_stacksize = item[2]
				local min_pool_rolls = pool.rolls[1]
				local max_pool_rolls = pool.rolls[2]
				local item_weight = item[3]
			
				if data[item_name] == nil then
					data[item_name] = {
						avgamount = 0,
						chanceany = 0,
						itemname = item_name,
						sortsize = {},
						sortweight = {},
						sizes = {},
						weights = {},
					}
					for i = 1, ct-1 do
						data[item_name].sortsize[i] = 0
						data[item_name].sortweight[i] = 0
						data[item_name].sizes[i] = '—'
						data[item_name].weights[i] = '—'
					end
				end

				data[item_name].avgamount = data[item_name].avgamount + p.calc_average_amount_this_item_per_pool( 
					min_stacksize, max_stacksize, 
					min_pool_rolls, max_pool_rolls, 
					item_weight, pool.totalweight )
					
				data[item_name].chanceany = data[item_name].chanceany + (1 - data[item_name].chanceany) * p.calc_chance_any_of_this_item_per_pool(
					min_pool_rolls, max_pool_rolls, 
					item_weight, pool.totalweight )

				data[item_name].sortsize[ct] = ( min_stacksize + max_stacksize ) / 2
				data[item_name].sortweight[ct] = item_weight;
				data[item_name].sizes[ct] = ( min_stacksize == max_stacksize and min_stacksize or min_stacksize .. '–' .. max_stacksize )
				data[item_name].weights[ct] = p.current_frame:expandTemplate{ title = 'frac', args = { item_weight, pool.totalweight } }
			end
		end

		for item_name, d in pairs(data) do
			if not d.sizes[ct] then
				d.sortsize[ct] = 0
				d.sortweight[ct] = 0
				d.sizes[ct] = '—'
				d.weights[ct] = '—'
			end
		end
	end,

	construct_ordered_items_from_first_chest = function( chest_names, suffix )
		local items_from_first_table = {}
		local item_chests = {}
		local item_names_ordered = {}
		for item_name, item in pairs( p.chests[chest_names[1]]['itemData'..suffix] ) do
			table.insert( items_from_first_table, item )
		end
		
		table.sort( items_from_first_table, q.sort_items )
		
		for k, item in pairs( items_from_first_table ) do
			table.insert( item_names_ordered, item.itemname )
			item_chests[item.itemname] = true
		end
		
		return item_names_ordered, item_chests
	end,

	get_ordered_items_from_other_chests = function( chest_names, item_chests, suffix )
		local items_not_from_first_table = {}
		
		for chest_idx = 2, #chest_names do
			for item_name, item in pairs( p.chests[chest_names[chest_idx]]['itemData'..suffix] ) do
				if item_chests[item_name] == nil then
					p.items[item_name].itemname = item_name
					table.insert( items_not_from_first_table, p.chests[chest_names[chest_idx]]['itemData'..suffix][item_name] )
					item_chests[item_name] = true
				end
			end
		end

		table.sort( items_not_from_first_table, q.sort_items )
		
		return items_not_from_first_table
	end,

	add_other_items_to_first_list = function( chest_names, item_names_ordered, item_chests, items_not_from_first_table )
		for k, item in pairs( items_not_from_first_table ) do
			table.insert( item_names_ordered, item.itemname )
		end
		
		return item_names_ordered
	end,

	set_up_ordered_item_rows = function( chest_names, item_names_ordered, suffix )
		for k, itemname in pairs(item_names_ordered) do
			item_names_ordered[k] = {itemname}
			for chest_idx = 1, #chest_names do
				if suffix == 'JavaUpcoming' or p.chests[chest_names[chest_idx]]['pools'..suffix] ~= nil then
					local item_data = p.chests[chest_names[chest_idx]]['itemData'..suffix][itemname]
					if item_data == nil then
						table.insert( item_names_ordered[k], false )
					else
						table.insert( item_names_ordered[k], item_data )
					end				
				end
			end
		end

		return item_names_ordered
	end,

	construct_ordered_item_rows = function( chest_names, suffix )
		-- for the first chest, sort its by chance desc, then by avg amount desc, then alphabetically asc
		local item_names_ordered, item_chests = q.construct_ordered_items_from_first_chest( chest_names, suffix )
		
		if #chest_names > 1 then
			-- after that, sort all the remaining items in list order
			local items_not_from_first_table = q.get_ordered_items_from_other_chests( chest_names, item_chests, suffix )
			item_names_ordered = q.add_other_items_to_first_list( chest_names, item_names_ordered, item_chests, items_not_from_first_table )
		end

		-- set up item_names_ordered so that each is a row, representing chest values
		item_names_ordered = q.set_up_ordered_item_rows( chest_names, item_names_ordered, suffix )
		
		return item_names_ordered
	end,

	print_table = function( chest_names, columns, ordered_item_rows, suffix )

		local html = {}
		
		local use_roll_row = false
		local use_superheader = false
		local superheader_sizes = {}
		for i = 1, #chest_names do
			sh = p.chests[chest_names[i]].superheader
			if sh ~= nil then
				if superheader_sizes[sh] == nil then
					superheader_sizes[sh] = 0
				end
				superheader_sizes[sh] = superheader_sizes[sh] + 1
				use_superheader = true
			end
			local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
			if #allRolls > 1 then
				use_roll_row = true
			end
		end
		if columns['stacksize'] == nil and columns['weight'] == nil then
			use_roll_row = false
		end
		
		local rowspan = ( #chest_names > 1 and 1 or 0 ) + ( use_superheader and 1 or 0 ) + 1
		local hide_col_description = rowspan > 1 and q.tablelength(columns) == 1
		if use_roll_row then
			rowspan = rowspan + 1
		end
		
		if q.tablelength(columns) == 1 then
			for column_name, v in pairs(columns) do
				table.insert( html, "Values represent " )
				table.insert( html, p.columns[column_name] )
				table.insert( html, "\n" )
			end
		end

		if #chest_names == 1 then
		
			if q.tablelength(columns) == 1 then
				table.insert( html, "<br>" )
			end
		
			local chest_name = chest_names[1]
			local allRolls = p.chests[chest_name]['allRolls'..suffix]
			local chest_type = p.chests[chest_name].chest_type or "chest"

			local display_name = p.chests[chest_name].display_name

			chest_name = chest_name:gsub( "-", " " )
			
			table.insert( html, "Each " )
			table.insert( html, display_name or chest_name )
			if chest_type ~= 'chest' and chest_type ~= 'minecart with chest' then
				table.insert( html, " contains " )
			else
				table.insert( html, " chest contains " )
			end
			if #allRolls == 1 then
				table.insert( html, allRolls[1] )
				table.insert( html, " item stacks, " )
			else
				table.insert( html, ' items drawn from ' )
				table.insert( html, #allRolls )
				table.insert( html, ' pools, ' )
			end
			table.insert( html, " with the following distribution: \n" )
		end
		
		table.insert( html, '<div style="overflow:auto">\n' )
		table.insert( html, "<table class='wikitable sortable jquery-tablesorter'>\n" )
		table.insert( html, "<tr>\n" )
		table.insert( html, "<th rowspan=" )
		table.insert( html, ( rowspan - ( hide_col_description and 1 or 0 ) ) )
		table.insert( html, "></th>\n" )
		
		local superheader_cols_used = {}
		
		if #chest_names > 1 then
			local row1, row2 = {}, {}

			for i = 1, #chest_names do
			
				if suffix == 'JavaUpcoming' or p.chests[chest_names[i]]['pools'..suffix] ~= nil then
					local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
					local colspan = q.tablelength(columns)
					local allRollsSpan = #allRolls == 0 and 1 or #allRolls
					if columns['stacksize'] ~= nil then
						colspan = colspan - 1 + allRollsSpan
					end
					if columns['weight'] ~= nil then
						colspan = colspan - 1 + allRollsSpan
					end
					local row = row1
					
					rowspan = 1
					if use_superheader then
						sh = p.chests[chest_names[i]].superheader
						if sh ~= nil then
							if superheader_cols_used[sh] == nil then
								table.insert( row, "<th colspan=" )
								table.insert( row, ( colspan * superheader_sizes[sh] ) )
								table.insert( row, ">" )
								table.insert( row, sh )
								table.insert( row, "</th>\n" )
								superheader_cols_used[sh] = 0
							end
							row = row2
						else
							rowspan = rowspan + 1
						end
					end
					if use_roll_row and hide_col_description and #allRolls < 2 then
						rowspan = rowspan + 1
					end

					table.insert( row, "<th colspan=" )
					table.insert( row, colspan )
					if rowspan > 1 then
						table.insert( row, " rowspan=" )
						table.insert( row, rowspan )
					end
					table.insert( row, ">" )
					table.insert( row, p.chests[ chest_names[i] ].header )
					if #allRolls > 0 then
						table.insert( row, ' <br><span style="font-weight:normal; font-style:italic; font-size:11px;">(' )
						if #allRolls == 1 then
							table.insert( row, allRolls[1] )
						else
							local s = ( #allRolls > 2 and ', ' or ' ' )
							for i = 1, #allRolls-1 do
								table.insert( row, allRolls[i] )
								table.insert( row, s )
							end
							table.insert( row, 'and ' )
							table.insert( row, allRolls[#allRolls] )
						end
						table.insert( row, ' stacks)</span>' )
					end
					table.insert( row, "</th>\n" )
				end
			end
			
			table.insert( html, table.concat( row1 ) )
			table.insert( html, "</tr><tr>\n" )
			if #row2 then
				table.insert( html, table.concat( row2 ) )
				table.insert( html, "</tr><tr>\n" )
			end
		end

		if not hide_col_description then
			local headersort_th_open
			if use_roll_row then
				headersort_th_open = "<th rowspan='2' class='headersort' role='columnheader button' data-sort-type='number'> <abbr title='"
			else
				headersort_th_open = "<th class='headersort' role='columnheader button' data-sort-type='number'> <abbr title='"
			end
			for i = 1, #chest_names do
				if suffix == 'JavaUpcoming' or p.chests[chest_names[i]]['pools'..suffix] ~= nil then
					local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
					local allRollsSpan = #allRolls == 0 and 1 or #allRolls
					local headersort_th_colspan_open
					if #allRolls > 1 then
						headersort_th_colspan_open = "<th colspan='" .. allRollsSpan .. "' role='columnheader'> <abbr title='"
					else
						headersort_th_colspan_open = headersort_th_open
					end

					if columns['stacksize'] ~= nil then
						table.insert( html, headersort_th_colspan_open )
						table.insert( html, p.columns['stacksize'] )
						table.insert( html, "'> Stack Size </abbr></th>\n" )
					end
					if columns['weight'] ~= nil then
						table.insert( html, headersort_th_colspan_open )
						table.insert( html, p.columns['weight'] )
						table.insert( html, "'> Weight" )
						table.insert( html, "</abbr></th>\n" )
					end
					if columns['items'] ~= nil then
						table.insert( html, headersort_th_open )
						table.insert( html, p.columns['items'] )
						table.insert( html, "'> # Items </abbr></th>\n" )
					end
					if columns['chance'] ~= nil then
						table.insert( html, headersort_th_open )
						table.insert( html, p.columns['chance'] )
						table.insert( html, "'> Chance </abbr></th>\n" )
					end
					if columns['chests'] ~= nil then
						table.insert( html, headersort_th_open )
						table.insert( html, p.columns['chests'] )
						table.insert( html, "'> # Chests </abbr></th>\n" )
					end
				end
			end
			table.insert( html, "</tr><tr>\n" )
		end
		
		if use_roll_row then
			local rowcols = ( columns['stacksize'] ~= nil and 1 or 0 ) + ( columns['weight'] ~= nil and 1 or 0 )
			for i = 1, #chest_names do
				local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
				if #allRolls > 1 then
					for j = 1, rowcols do
						for k = 1, #allRolls do
							table.insert( html, "<th class='headersort' role='columnheader button' data-sort-type='number' style='font-weight:normal'><abbr title='The chest will draw " )
							table.insert( html, allRolls[k] )
							table.insert( html, " stack(s) randomly from this pool.'>" )
							table.insert( html, allRolls[k] )
							table.insert( html, "×</abbr></th>\n" )
						end
					end
				end
			end
			table.insert( html, "</tr><tr>\n" )
		end

		for i = 1, #ordered_item_rows do
			if type( ordered_item_rows[i] ) == "table" then
				for j = 1, #ordered_item_rows[i] do

					local chest_item = ordered_item_rows[i][j]
					
					if type( chest_item ) == "table" then
					
						local avg_amount = string.format("%.3f", chest_item.avgamount)
						local chance_any = string.format("%.1f", chest_item.chanceany*100) .. "%"
						local num_chests = string.format("%.1f", 1/chest_item.chanceany)
						
						table.insert( html, "\n" )
						if columns['stacksize'] ~= nil then
							for k = 1, #chest_item.sizes do
								table.insert( html, "<td style='text-align:center;' data-sort-value='" )
								table.insert( html, ( chest_item.sortsize[k] == 0 and "9e99" or chest_item.sortsize[k] ) )
								table.insert( html, "'>" )
								table.insert( html, chest_item.sizes[k] )
								table.insert( html, "</td>" )
							end
						end
						if columns['weight'] ~= nil then
							for k = 1, #chest_item.sizes do
								table.insert( html, "<td style='text-align:center;' data-sort-value='" )
								table.insert( html, ( chest_item.sortweight[k] == 0 and "9e99" or chest_item.sortweight[k] ) )
								table.insert( html, "'>" )
								table.insert( html, chest_item.weights[k] )
								table.insert( html, "</td>" )
							end
						end
						if columns['items'] ~= nil then
							table.insert( html, "<td style='text-align:center;'>" )
							table.insert( html, avg_amount )
							table.insert( html, "</td>" )
						end
						if columns['chance'] ~= nil then
							table.insert( html, "<td style='text-align:center;'>" )
							table.insert( html, chance_any )
							table.insert( html, "</td>" )
						end
						if columns['chests'] ~= nil then
							table.insert( html, "<td style='text-align:center;'>" )
							table.insert( html, num_chests )
							table.insert( html, "</td>" )
						end
							
					elseif type( chest_item ) == "boolean" then
						local allRolls = p.chests[chest_names[j-1]]['allRolls'..suffix]
						local allRollsSpan = #allRolls == 0 and 1 or #allRolls

						table.insert( html, "\n" )
						if columns['stacksize'] ~= nil then
							for k = 1, allRollsSpan do
								table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
							end
						end
						if columns['weight'] ~= nil then
							for k = 1, allRollsSpan do
								table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
							end
						end
						if columns['items'] ~= nil then
							table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
						end
						if columns['chance'] ~= nil then
							table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
						end
						if columns['chests'] ~= nil then
							table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
						end
					else
						if i > 1 then
							table.insert( html, "</tr><tr>" )
						end
						
						local item = p.items[chest_item]
						
						local s = require( 'Module:Sprite' )
						table.insert( html, "\n<td>" )
						local image, spriteCat = s.link{ 
							id=item.id or chest_item, 
							link=item.link or string.gsub(chest_item,'-',' '), 
							text=item.title or q.titlecase(string.gsub(chest_item,'-',' ')), 
							data= ( item[1] == 'item' and 'ItemSprite' or 'BlockSprite' )
						}
						table.insert( html, image )
						table.insert( html, spriteCat )
						if item.note and p.notes[item.note] then
							table.insert( html, p.current_frame:extensionTag( 'ref', p.notes[item.note], { group='note', name=item.note } ) )
						end
						table.insert( html, "</td>" )
					end
					
					if j == #ordered_item_rows[i] then
						table.insert( html, "</tr>" )
					end
					
				end
				table.insert( html, "\n" )
			end
		end
		
		table.insert( html, "</table></div>" )
		
		return table.concat( html )
		
	end,
	
	titlecase = function( str )
		local buf = {}
		for word in string.gfind(str, "%S+") do
			if word == "and" then
				table.insert( buf, word )
			else
				local first, rest = string.sub( word, 1, 1 ), string.sub( word, 2 )
				table.insert( buf, string.upper(first) .. string.lower(rest) )
			end
		end    
		return table.concat( buf, " " )
	end,
	
	capitalize = function( str )
		return ( string.lower(str):gsub( "^%l", string.upper ) )
	end,

	lcfirst = function( str )
		return ( string.gsub( str, "^%u", string.lower ) )
	end,
	
	compare_tables = function( a, b )
		local seen = {}
		for k, v in pairs( a ) do
			if type( v ) ~= type( b[k] ) then
				return true
			end
			if v ~= b[k] then
				return true
			end
			if type( v ) == 'table' and q.compare_tables( v, b[k] ) then
				return true
			end
			seen[k] = true
		end
		for k, v in pairs( b ) do
			if not seen[k] then
				return true
			end
		end
		return false
	end,
}

string.lpad = function(str, len, char)
	if char == nil then char = ' ' end
	return string.rep(char, len - #(''..str)) .. str
end

return p