새로 오신 분들은 길라잡이를 꼭 읽어주세요.

문서의 정리·작성번역을 도와주시면 마인크래프트 위키에 큰 힘이 됩니다.

스폰

Minecraft Wiki
이동: 둘러보기, 검색

스폰이란 플레이어 또는 몹이 게임 내 월드에 생성되는 것을 의미한다.

플레이어 스폰[편집 | 원본 편집]

월드 스폰[편집 | 원본 편집]

노란색 영역을 월드 스폰 지점이라고 할 때의 싱글플레이어 스폰 지점(흰색)과 멀티플레이어 스폰 지점(파랑색).

서버가 어드벤쳐 모드가 아닌 경우, 새로운 플레이어들은 스폰 포인트 근처에서 처음 스폰된다. 스폰 포인트 근처란 스폰 포인트의 북서쪽으로, 싱글플레이의 경우 20×20블록 범위이고, 멀티플레이의 경우 10×10 블록 범위를 이른다. 플레이어가 죽는다면, 본인의 스폰 지점을 변경하지 않았을 경우 이 범위에서 리스폰된다.

플레이어 스폰 시, 플레이어는 리스폰 지점의 X좌표와 Z좌표에서 가장 높은 블록-그 블록이 최고 높이에 형성된 블록일지라도- 바로 위에 생성된다. 해당 좌표에 어떤 블록이 없어서 그 아래로 허공이 형성되더라도 그 위치에서 스폰한다.

월드 스폰 지점은 setworldspawn 명령어로 변경 가능하다.

아래는 영문판 마인크래프트 게임피디아에서 가져온 원문 내용이다. 점차 번역될 것이다.

The world spawn point also determines the center of the permanently loaded spawn chunks.

어드벤쳐 모드[편집 | 원본 편집]

서버의 게임 모드가 server.properties 파일에서부터 어드벤쳐 모드로 설정되어 있다면, 일반적인 스폰 메커니즘이 무시되고 플레이어는 월드 스폰 지점에 스폰된다. 이 좌표는 X, Z 좌표 외에도 Y 좌표를 포함한 좌표이며, 해당 좌표에 블록이 없거나 그 위쪽으로 블록이 존재하더라도 해당 좌표에서 스폰한다.

만약 Y축 성분에 의해 해당 좌표가 스폰 불가능(예를 들어, 막힘)일 경우, 가능한 좌표 중 바로 위 좌표에서 스폰된다. 스폰될 공간이 있지만 해당 공간이 공기 블록이어도 스폰되며, 아래가 허공으로 뚫려 있어도 스폰된다.

개인 스폰[편집 | 원본 편집]

개인 스폰 지점은 침대에 눕거나 spawnpoint 명령어를 사용하여 변경할 수 있다. 만약 개인 스폰 지점이 막힌다면, 해당 플레이어의 리스폰 시 월드 스폰 지역에서 리스폰된다.

침대에 누워 개인 스폰 지점을 변경했다면 해당 지점이 막히더라도 사방이 넓게 막히지 않는다면 근처에서 리스폰이 가능하다. spawnpoint 명령어로 스폰 지점을 변경했다면 해당 지점이 막혔을 때 월드 스폰 지역에서 리스폰된다.

자연생성[편집 | 원본 편집]

많은 들은 로드된 청크 위에 만들어진다. These spawns will only happen once per chunk. They are not affected by the game rule doMobSpawning.

동물[편집 | 원본 편집]

파일:CowInATree.png
A cow that generated with the map inside a tree's leaves and could not escape, a common sight in forested hill areas.

Approximately one in ten newly generated chunks will contain mobs, usually in packs of up to four of the same species. They will always spawn on the highest available block in a column, basically the one that can see the sky. For an animal to spawn on it, this block must be opaque and the two blocks above it must be transparent. The block does not need to be a grass block nor does it need to be illuminated as it does with mob spawning.

Animals do not spawn in desert or ocean biomes, with the exception of squid, and only mooshrooms will spawn in mushroom island biomes.

Randomness for animal spawning is derived from the world seed, which means that worlds with the same seed will generate chunks with the same animals in the same places.

Other mobs[편집 | 원본 편집]

  • 주민스폰은 마을생성의 일부로 취급한다. 주민은 디스폰 되지 않는다.
  • 좀비마을이나 이글루에서도 주민좀비를 해당 구조물의 일부로 취급하기 때문에 난이도가 '평화로움'이 아니라면 디스폰 되지 않는다.
  • 좀벌레들은 돌로 변장해서 플레이어가 변장한 돌을 부술 때 스폰된다.
  • A single witch will spawn within a witch hut upon generation. If your view distance is above 8 this will put her more than 128 blocks away and she will instantly despawn.
  • Three elder guardians generate as part of a single ocean monument.
  • 엔더 드래곤엔드에 처음 들어갈 때 스폰된다.

Spawn cycle[편집 | 원본 편집]

Mobs are broadly divided into four categories: hostile, friendly, water (i.e. squid) and ambient (i.e. bat). Hostile mobs have a spawning cycle once every game tick (1/20th of a second). Friendly and water mobs have only one spawning cycle every 400 ticks (20 seconds). Because of this, where conditions permit spawning, hostile mobs spawn frequently, but passive mobs (ie: animals) spawn very rarely. Most animals spawn within chunks when they are generated.

Mobs spawn naturally within a square group of chunks centered on the player, 15×15 chunks (240×240 blocks). When there are multiple players, mobs can spawn within the given distance of any of them. However, hostile mobs (and some others) that move farther than 128 blocks from the nearest player will soon despawn, so the mob spawning area is more-or-less limited to spheres with a radius of 128 blocks, centered at each player. In multiplayer, mob caps are shared by all players, no matter where they are.

Mob cap[편집 | 원본 편집]

Mob caps are directly proportional to the total number of chunks eligible for spawning. To calculate the cap, the spawning area is expanded by one chunk in every direction (so the default gives 17×17 chunks), then the total number of chunks is plugged into the following formula:

 cap = constant * chunks / 289

Each mob category has a separate cap and a different constant in the formula:

 Hostile = 70
 Passive = 10
 Ambient (Bats) = 15
 Water (Squids) = 5

In single player mode, there are always 289 chunks in range so the caps above are used. In multiplayer, chunks that are in range of multiple players are only counted once. So the more spread out the players are, the more chunks will be covered and the higher the caps will be.

The amount of mobs is checked once at the beginning of each spawning cycle against the cap. If the number of living mobs in a category is over its cap, the entire spawning cycle for that category is skipped. The area checked for mobs is the same as the area used for calculating the mob cap, which is the spawning area expanded by one chunk in every direction.

Pack spawning[편집 | 원본 편집]

Example of a mob pack spawning. The 41×1×41 spawning area is shaded blue (not to scale). The yellow figures represent the actual positions that mobs could spawn in after checking the environment. Note that the mobs can spawn inside torch and ladder blocks. But they can't spawn on top of glass because it's not opaque. The red cube is the center of the pack, which must be an air block, but the blocks above and below it can be anything.
파일:Spawning requirements.png
Requirements for the spawning location of individual mobs

For each spawning cycle, one attempt is made to spawn a pack of mobs in each eligible chunk. A random location in the chunk is chosen to be the center point of the pack. For the pack to spawn at all, the center block must be water for water mobs and air for all other mobs. Note that in the latter case, it must actually be an air block. Any other block, even a non-colliding one, will prevent the entire pack from spawning.

If the pack location is suitable, 12 attempts are made to spawn up to a pack, which is 8 wolves, 1 ghast, 3 rabbits, or 4 of any other mob. The pack is spawned within a 41×1×41 (that's a 41×41 square that is one block high) area centered at the initial block. Mobs will spawn with the lowest part of their body inside this area. For each spawn attempt, a block location within the pack area is chosen at random. Though the pack area extends 21 blocks out from the center, the random location is heavily skewed toward the center of the pack. Approximately 85% of spawns will be within 5 blocks of the pack center, and 99% within 10 blocks of the center.

All mobs within a pack are the same species. The species for the entire pack is chosen randomly from those eligible to spawn at the location of the first spawn attempt in the pack:

Spawn conditions[편집 | 원본 편집]

Each individual spawn attempt succeeds only if all of the following conditions are met:

  • There must be no players and no player spawn points within a 24 block distance (spherical) of the spawning block
  • If it's a squid or a guardian, then...
    • the spawning block must contain liquid (water or lava)
    • If it's a squid, then...
      • the spawning block must be between level 46 and 62, inclusive
      • the spawning mob must not be obstructed by other mobs
    • If it's a guardian, then...
      • the difficulty must not be peaceful
      • 95% chance of failure if the spawning block has sky exposure (details)
  • If it's not a squid or a guardian, then...
    • the block directly below it must have a solid top surface (opaque, upside down slabs / stairs and others)
    • the block directly below it may not be bedrock
    • the spawning block itself must be non-opaque and non-liquid
    • the block directly above it must be non-opaque
    • the spawning mob hitbox must not be obstructed by solid blocks, other mobs or liquids
  • If it's a bat, then...
    • the spawning block must be at level 62 or below
    • If the real-time day is between October 20 and November 3, then the light level must be 7 or darker. Otherwise the light level must be 4 or darker.
  • If it's an animal (other than a mooshroom or ocelot), then...
    • the light level of the spawning block must be 9 or brighter
      • the block directly below the spawning block must be grass
  • If it's a mooshroom, then...
    • the light level of the spawning block must be 9 or brighter
      • the block directly below the spawning block must be mycelium
  • If it's an ocelot, then...
    • the spawning block must be above level 63
    • the block directly below the spawning block must be grass or leaves
    • there is a 1/3 chance the spawn will fail
  • If it's a hostile mob (except as noted below), then...
    • the difficulty must not be peaceful
    • the light level of the spawning block must be 7 or darker (with exception during thunderstorms), and more light increases the chance that the spawn will fail
    • sunlight falling on the spawning block further increases the chance that the spawn will fail, by up to 50%
  • If it's a slime, then...
    • the light checks in the general hostile mob check don't apply
    • one of the following must be true:
      • option 1:
        • the spawning block must be in a chunk eligible to spawn slimes (see the slime page for details)
        • the spawning block must be below level 40
        • 90% chance of failure
      • option 2:
        • the spawning block must be in a swamp biome
        • the spawning block be on level 51 through 69 inclusive
        • chance of failure based on the phase of the moon
        • the light level of the spawning block must be 7 or darker, and more light increases the chance that the spawn will fail
        • 50% chance of failure
  • If it's a ghast, then...
    • the light checks in the general hostile mob check don't apply
    • there is a 95% chance the spawn will fail, thus ghasts only spawn 1/20th as often as other mobs
  • If it's a blaze, then...
    • the light checks in the general hostile mob check don't apply
    • the light level must be 11 or darker

If all of these conditions are met then the mob is spawned. The pack is complete when 4 mobs have spawned (or 8 wolves, or 1 ghast, or 3 rabbits), or 12 attempts have been made, whichever comes first. The exception(s) to these rules is the ender dragon or the wither.

Notes[편집 | 원본 편집]

  • Due to the general block checks, all mobs besides squid must spawn on top of an opaque block with at least two blocks of headroom, even ghasts, etc. However, short mobs can spawn in a one block high space if the block above is transparent, like a glass block or piston.
  • Individual mobs and packs can spawn inside signs, pressure plates, and other blocks that have no collision boxes.
  • Similarly, buildings surrounded by air will spawn more mobs inside than underground rooms because packs that spawn outside of the building can spawn mobs inside it.
  • The mob caps tend to be reached in seconds. Because of this, mobs can be funneled into a spawning room by preventing them from spawning outside of it.
  • The caps also mean that the faster mobs are killed, the faster they will spawn.
  • Because the caps are only checked at the beginning of a spawn cycle, they can be dramatically exceeded when a large number of mobs spawn in a single cycle. This happens often with squid, which have a fairly low cap (5 in single player) but can spawn in the hundreds in a single cycle, in an area with lots of water.
  • If the player's view distance or the server view distance in multiplayer is at 9 or below, mob spawning is severely reduced (or they despawn too quickly), and may result in the player encountering no mobs at all. Set the view distance to 10 or higher to ensure mobs spawn correctly.

Other types of spawning[편집 | 원본 편집]

  • Cows, chickens, pigs, sheep, mooshrooms, villagers, ocelots, wolves, horses, donkeys, and rabbits can breed. All of these requires a player to breed them except for villagers.
  • A thrown egg has a 1 in 8 chance of spawning a chicken, and an additional 1 in 32 chance of spawning 4 chickens from a single egg, so there is a total of 1 in 256 chance for a single thrown egg to spawn 4 chickens.
  • A snow golem, iron golem, or wither can be made to spawn if a player builds the proper structure out of blocks. Iron golems can also spawn in sufficiently populous villages. See their respective pages for full details.
  • A monster egg will spawn a silverfish if broken, or if a nearby silverfish is attacked.
  • Zombies can spawn in large groups in villages at midnight ignoring most of the usual restrictions, forming a siege. It could even happen in mushroom biomes or if /gamerule domobspawning is false.
  • Zombie pigmen can spawn from nether portals in the Overworld. Lighting and player proximity don't prevent this.
  • Endermites can spawn randomly when a player uses an ender pearl.
  • Killing medium and large slimes and magma cubes will spawn more of them, but in a smaller size.
  • When a pig gets struck by lightning, it is replaced by a newly spawned zombie pigman.
  • When a villager gets struck by lightning, it is replaced by a newly spawned witch.
  • A monster spawner causes mobs to spawn constantly in the area around it. Spawners may naturally generate spawning zombies, skeletons, spiders, cave spiders, silverfish, or blazes, but may be made to spawn other mobs using commands. Mobs have the same spawning conditions they would have from a natural spawn, except hostile mobs may spawn without a block below them.
  • In Creative, the player can use spawn eggs to spawn most mobs. When mobs are spawned this way, all normal spawning requirements, such as light level and block type, are ignored.
  • Any entity can be spawned using the /summon command.

디스폰[편집 | 원본 편집]

파일:Mob spawning ranges.png
Various mob spawning ranges, illustrated

디스폰이란 대상이 죽지 않고 자연적으로 사라지는 것을 의미한다.

몬스터나, 박쥐, 오징어, 오실롯, 적대적인 늑대들은 특정 조건에서 디스폰될 수 있다. 특정 조건이란 다음과 같다.

  • 몹 주변 32 블록 내에 30 초 이상 플레이어가 없다면 1 tick(=0.05 초) 당 1/800 의 확률로 몹이 디스폰된다.

(따라서, 32 블록 내에 30 초 동안 플레이어가 사라진 후, 27.73초 뒤에는 몹이 디스폰될 확률이 1/2이다.)

  • 직선거리 128블록 내에 플레이어가 없다면, 몹은 즉시 디스폰된다.
  • 모든 적대적인 몹들은 난이도 '평화로움'인 경우, 디스폰된다.
  • 멀티플레이어 게임에서는, 게임에 플레이어가 없는 동안에도 디스폰이 일어나지 않는다.
  • 이름표로 이름이 주어진 몬스터는 디스폰되지 않는다.

(하지만, 이름표로 몬스터 알에 이름이 주어진 경우는 정상적으로 디스폰한다.)

  • 몬스터가 플레이어가 주었거나 땅에서 주운 아이템을 쥐고 있거나, 갑옷을 입은 경우 디스폰되지 않는다.
  • 치킨 조키로 스폰된 치킨의 경우 좀비와 같은 디스폰 규칙을 가진다.(즉, 디스폰 가능하다.)

History[편집 | 원본 편집]

클래식
0.24_06 Mobs spawn in groups.
?The spawning area used to be 17x17 chunks rather than 15x15. The area was reduced, but the old size is still used to calculate mob caps.
It was not always possible to funnel mobs into a spawning room by preventing them from spawning elsewhere. Some older sources of information about spawning might make reference to this.
Large amounts of empty space used to encourage spawning in the general area. This remains true on a smaller scale, and only horizontally, due to pack spawning.
알파
1.2.0 The chunk 0,0 (X 0-16 and Z 0-16) is no longer always the first chunk evaluated for mob spawning. If one built a dark room inside that chunk, all mobs would spawn inside that room and nowhere else.
베타
1.8 The spawn location is no longer always on sand or gravel, even if it wasn't on a beach.
정식판
1.0.0 Previously, spawn was determined by light level rather than the current chunk properties. This was no longer the case in 1.0.0. In a Beta world, hostile mobs would spawn in light level 7 or lower while friendly mobs would spawn in light levels 9 or higher. Because of this, hostile mobs had a slight chance of spawning even though it was light due to them spawning in the air where there was little light. If you had a lot of torches down, go down to your mine, then return, you would have a tendency to find your house having some cows, pigs, chickens or sheep running about.


Issues[편집 | 원본 편집]

“스폰”에 관련된 문제점은 이슈 트래커에서 관리된다. 그곳에서 문제점을 보고하면 된다.

여담[편집 | 원본 편집]

  • 가끔 월드스폰 할 때 바다 위에 스폰 될 수 있다.
  • 용암호수 위에 월드스폰 될 수도 있다. 시작했는데 이 상황이라면 살 수 있는 가능성은 매우 낮기 때문에 포기하고 다시 월드를 만드는 것이 낫다. 구태여 그 맵을 고집하고 싶다면 싱글플레이에서는 스폰구역이 20*20이기 때문에 계속 리스폰해서 탈출할 수 있다.
  • 스폰은 (플레이어를 포함한)몹이 소환되는 것이고 리스폰은 다시 부활하는 것이기 때문에 몹에게 리스폰이라는 말을 쓰는 것은 옳지 않다.

External links[편집 | 원본 편집]