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구성 요소 (Entities)는 [블록과 정육면체의 그리드에 맞는 다른 물체를 제외한] 마인크래프트 세계를 이루는 것들이다. 자유롭게 돌아다니는 모든 것들이 구성 요소에 해당된다.

Minecraft also has tile entities[1], which are blocks which have extra information beyond the 4-bit data field described in the data values article, such as signs and chests. Tile entities are unrelated to the entities discussed on this page.

General behavior

모든 구성 요소는 다음의 성질을 가지고 있습니다:

  • 위치, 속도, 회전 (뉴턴 역학에서의 성질들).
  • 3차원 상에서 높이와 너비가 고정된 직육면체 모양의 특정한 공간을 차지합니다. 이때 직육면체는 회전하지 않고 X,Z축에 대해서 나란합니다.
  • 현재 health.
  • fire에 타고 있는지. 불은 체력을 점진적으로 감소시키며,구성 요소에게 불이 붙은 모습을 보여줍니다.

구성 요소는 water의 흐름에 휩쓸립니다.

구성 요소는 고체 블록을 통과하지 못합니다. 또한 블록은 구성 요소가 차지하는 공간 안에는 놓여질 수 없습니다. 물론 몇몇 예외가 있어서, 떨어진 아이템의 경우에는 새로 놓여지는 블록에 의해 밖으로 밀려납니다. 만약에 구성 요소가 이나 떨어지는 모래에 의해서 고체 블록과 겹쳐지게 되면 나갈 수는 있지만 다시 블록안으로 걸어들어가지는 못합니다. (예를 들어, 문이 닫혀 당신이 갇히게 되면 점프를 통해 문의 아래쪽 블록 위에 설 수 있습니다. 물론 그러려면 문 위에 아무 고체 블록도 없어야겠죠.)


구성 요소의 밝기는 자신이 서 있는 블록 밝기에 의해 결정됩니다. 예를 들어 minecart가 철도를 따라가다 고체 블록 속으로 들어가버리면, 어둡게 변해버립니다 (고체 블록은 밝기가 0이기 때문이죠). 또한 화살도 가끔 검정색으로 변합니다 (특히 천장에 얇게 발사될 때 더 그렇습니다).

Types of entities

The following types of entity currently exist in Minecraft.

종류 Solid 드랍 아이템 디스폰 체력 Width × Height Notes
플레이어 플레이어의 인벤토리 아니오 20 (Heart × 10) 0.6×1.8 Notch사과도 드롭한다.
Drops 참조 Spawn 참조 (가변값) (가변값)
보트 Stick 2개, Plank 2개 아니오 6 (HeartHeartHeart) 1.5×0.6 Recovers health quickly over time.
Takes damage from colliding with blocks or other entities at high speed.
Minecarts Yes (except to other entities) 1 Minecart 아니오 6 (HeartHeartHeart) 0.98×0.7 Recovers health quickly over time.
Snaps to rails if in a block occupied by them.
Items Only to boats and minecarts None 5 minutes 1 (Half Heart) 0.25×0.25 Destroyed by explosions/fire/lava/cacti, but cannot be struck.
Experience Orb 아니오 None 5 minutes 1 (Half Heart) ? Same behaviors as dropped items; also attracted to the player.
Projectile arrows 예 (to boats in water) n/a 1 minute 0.5×0.5 Damages other entities if moving; harmless when stuck in a block.
Projectile snowballs, chicken eggs Breaks on impact n/a n/a 0.25×0.25 Eggs may spawn a chicken on impact.
Projectile Ender Pearl Breaks on impact n/a n/a 0.25×0.25 Teleports player on impact.
Thrown Eye of Ender No n/a n/a 0.25×0.25 Floats towards the closest stronghold.
점화된 TNT No n/a 4 seconds or less
(Explodes)
0.98×0.98
Falling sand/gravel/Dragon egg No Itself as an item (unless hits ground) Once entity hits ground or ~4 seconds 0.98×0.98 Drops sand/gravel when landing in a non-solid block such as a torch.
Fishing Rod bobber Only to boats and minecarts n/a 1 minute ?
Lightning bolt No n/a Half a second ?
Paintings No 1 Painting n/a Varies
Ghast and Blaze Fireballs Explodes on impact/deflected on hit n/a 1 minute 1.0×1.0 (Ghast), 0.3125×0.3125 (Blaze) Only Ghast Fireballs can be deflected, Blaze Fireballs cannot
Ender Crystal Yes None n/a 1 (Half Heart) Explodes when destroyed

Entities listed as “solid” obstruct the passage of other entities.

The size is in block lengths (usually considered to be 1 meter), and is the size of an axis-aligned bounding box with the specified width in both horizontal dimensions (X and Z) and the specified height in the Y dimension. This box does not rotate as the object rotates visually.

For a listing of numeric entity IDs, see Data values.

Further notes

Paintings are entities, but they are unusual in that they are aligned to the block grid and completely immobile. Doors, portals and beds, the other objects larger than a single block, are actually groups of adjacent blocks.

Arrows, TNT, sand, and gravel are assumed to have infinite health because they are not destroyed by multiple TNT explosions (they can be fired out of cannons), nor by being on fire for long periods.

Boats and Minecarts

See also: Transportation (contains information about speeds)

Boats and minecarts appear to recover health over time. For example, they can be broken by two arrows but only in quick succession, and minecarts never break as a result of being on fire (though they will break if they remain in contact with lava). (Boats are quickly destroyed by fire.) The amount of wobbling displayed by boats and minecarts when struck appears to indicate their current health.

Sand and Gravel

The following description refers to sand for brevity, but gravel behaves in exactly the same way.

Sand normally exists as a block. When a sand block's support is removed, it turns into a sand entity and falls down until it hits another object, at which point it places itself as a block in the nearest on-grid position, or turns into a sand resource if that position is occupied (such as by a torch). While sand ordinarily falls straight down, it can be redirected while falling by explosions.

If there is a boat or minecart in the way of falling sand, it will place itself as a block above the vehicle, but then immediately fall down again, producing a 'hopping' effect. This can be used in the construction of a sand cannon. (Patched in Beta 1.6 and no longer works)

If when the world is created, a cave is generated underneath sand, Minecraft will fail to update the block and the sand will remain floating until a block is changed under, above, or beside it. This latter fact means that a single falling sand block can trigger the collapse of an entire region of sand; therefore, sand ceilings should not be disturbed unless one is outside the area, standing over a torch, or prepared to dig out quickly once the sand has fallen.

Right-clicking

Entities with right-click actions (boats, minecarts, ocelots and wolves), unlike blocks with right-click actions (such as chests), do not stop the right-click action of a tool you are holding. For example, if you right-click on a tamed wolf with a water bucket in your hand, the wolf will sit, but you will also empty the bucket at the wolf.

Feeding food items to a wolf does not stop your eating action, despite the appearance otherwise. When tested by using a stack of 2 raw porkchop, and feeding them to the wolf, the wolf ate one and the player ate the other (edit: food is now stackable, but you would need to hold down the right mouse button to eat the food yourself). When using just a stack of one, the wolf gets the food before the player can, and the eating is canceled without a food item in that slot.

Riding

Entities may be riding on, or attached to, other entities. When this is the case, only the lower/"outer" entity's volume collides with other things, and only that entity can control movement. The currently possible combinations are:

It is possible to have multiple levels, such as a player on a pig in a minecart. Technically, it is possible to ride any entity (using mods), such as a creeper or an arrow.

Bugs

  • In Creative mode (Minecraft Beta 1.8 to Release 1.1), the player could interact with entities (attack or 'right-click' action) from far away — even if there were blocks in the way. This was very annoying. For example, when you tried to break a stone block, and there was a painting on the other side of the block, the stone would not break, but the painting would. Also, when you tried to place a block on a wall, and there was a minecart behind that wall, you would enter the minecart, as if you had clicked it directly, instead of placing the block.
  • On some computers, it may occur that entities appear very dark in color, like it's night time. Even at day or when the brightness is up to 'Bright'.

References

틀:구성 요소

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