조작 설정 개선. 키들이 그룹으로 묶여있고 1~9 핫키, 스크린샷, 시네마틱 카메라 토글, 카메라 스위칭 키 등도 설정할 수 있음. 계속 누르면 질주 상태를 유지시켜주는 키(기본 왼쪽 컨트롤) 추가.
볼륨 컨트롤이 Master Volume, 음악, Jucebox/Noteblocks, 날씨, Blocks, Hostile Creatures, Friendly Creatures, Players and Ambient/Environment로 세분화됨. 음악 & 소리... 에서 설정 가능.
리소스 팩 설정에서는 사용 가능한 리소스 팩과 선택된 리소스 팩으로 나눔. 여러 개의 리소스 팩을 선택하면 우선 순위를 매겨 차례대로 적용됨.
비디오 설정에서는 슬라이더로 시야(2~16), 성능(10~250 fps, Unlimited), Mipmapping(disabled, 1~4), Anisotropic Filtering(disabled, 2, 4, 8, 16)을 조절할 수 있게 됨.
언어 설정에서는 'Force Unicode Font' 옵션으로 무조건 유니코드 문자를 출력할 수 있음.
인벤토리
The armor boxes get black when empty and away from cursor.
Putting cursor over the armor inventory displays which armor is to put on there.
In creative mode, the display item for the Decoration Blocks tab changed from the Rose to the new Peonia flower.
서버 리스트
F5로 새로 고침
서버 아이콘 추가
Lists the current players on a server when you hover over the player number
Added support for multi-line MOTD comments which do not go offscreen
Hovering over the player count will now show a few online players
로그
Now done using Log4j 2
Default logging location is now in logs/latest.logs, older logs are archived in logs/<year>-<month>-<day>-1.lg.gz with the number at the end increasing each startup
The way logs are saved can be changed to, for example, html pages, databases, errors only, no logging at all
마인크래프트 렐름
Started preparing buying support internally
Started offering an option to download the world map
Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s
바이옴 바리에이션/테크니컬 바이옴
20개가 넘는 바리에이션이 있음..
M - 적은 확률로 바이옴 뒤에 M이 붙어 나옴.
Extreme Hills M, Taiga M, Roofed Forest M, JungleEdge M, Birch Forest Hills M, Cold Taiga M, Extreme Hills+ M, Savanna M, Savanna Plateau M, Swampland M, Jungle M, Mesa Plateau M, Mesa Plateau F M 등은 원래 지형에서 더 험해짐.
Desert M 은 보통 사막과 달리 호수가 있음.
Birch Forest M 보통 나무보다 키가 큰 자작나무가 분포함.
Savanna M 잔디가 자라지 않는 땅이 나오고, 경우에 따라 Y좌표 220 이상으로 솟구치는 산도 생성됨.
Plateau - Biomes with a Plateau variant are like the hills technical biome, but flattened at the top
Savanna Plateau and Mesa Plateau are both plateaus
These are landforms which are raised by up to about 30 blocks and have flat tops
Mesa (Bryce) - A rare variant of the Mesa biome which works similar to ice spikes with tall clay spikes generating from the sandy mesa floor.
Hills - More technical hills biomes have been added to fit with the new biomes.
Birch Forest Hills,Cold Taiga Hills, and Mega Taiga Hills can now be generated.
Beach - New beaches separate certain biomes from oceans and rivers.
Stone Beach is composed mainly of Stone and often generates between an Extreme Hills biome and a body of water.
Cold Beach is composed of Sand with a layer of Snow on top.
Usually generates between a cold biome, such as Ice Plains, and a body of water.
Now drop the item inside them when punched, then drop themselves if they are punched when empty. [12]
Will display the name of the item they hold (if it is custom named) when looked at up close.
Weighted Pressure Plates
Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present
For Light Weighted Pressure Plates, every entity adds 1 strength to the signal
For Heavy Weighted Pressure Plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2)
Sugar Cane
Color/shade is now affected by the biome color (similar to leaves, grass, vines, etc.)
Can now get the Unbreaking enchantment from enchantment tables
Technical blocks
Many technical block items removed
Removed Locked Chest
Maps
Maps in item frames now cover the whole block so that connected maps join together smoothly. The item frame can only be seen when viewed from the side.
Now show colors for Colored Wool and Stained Clay, allowing a wider range of colors visible on maps
Each different type of block has a different shading on the map
Can drop a Potion of Water Breathing upon death as a rare drop
Now drink a Potion of Water Breathing when they are trapped underwater
Have been added to the mix of low light-level hostile mobs, now spawning anywhere where the light level is below 7, including at night in every biome and in caverns
They usually spawn in pairs
They have roughly the same spawn rate as the Enderman
Witch Huts now generate with a Witch inside.
They formerly generated empty with Witches spawning inside later.
MC-6705 – If you use an external editing tool (MCEdit) to give an enchanted book with multiple enchantments, and you try to combine it with an item, it will only enchant it with the first enchantment on the list.
MC-8193 – Hopper doesn't try to place items from other slots if unable from first.
Fixed 115 bugs (Official List) The following fixes are only for bugs which were present in a previous stable version of Minecraft. For the full list of bug fixes in snapshots see the Development version history.
MC-16 – TP Bug when you sit in Minecart/Boat/Riding pig
MC-32 – Minecart going in a circle will make any minecart close to them go super fast.
MC-49 – Sounds: Fire extinguish sound does not work in survival
MC-68 – Spawning in the air after creating a new world
MC-69 – Pigs constantly jumping, when player control them on half slabs and stairs
MC-93 – Signs light up when mousing over creative inventory slots
MC-1570 – Levers have random orientation when placed
MC-1594 – Trying to walk from a block with a collision box shorter than 1 block to another block that is also shorter, causes you to momentarily glitch into the ground
When clicking "Open to LAN", the IP address shows as 0.0.0.0:****** - you can still connect, you have to replace 0.0.0.0 with the computer's real IP address, by using ipconfig at the command prompt on windows and ifconfig at the terminal on linux based operating systems.
서버 핑의 툴팁은 이제 프로토콜 버전과 클라이언트의 버전이 맞지 않을 때 보여지게 됩니다.
버전이 일치하지 않는 서버는 접속이 불가능 합니다.
설정메뉴의 개선
Chat Settings 대신에 Multiplayer Settings 으로 이름을 바꾸었습니다.
망토 소유자에게 그들의 망토를 숨길 수 있는 옵션을 추가했습니다.
전체화면과 수직동기신호를 토글할 수 있는 버튼을 추가했습니다.
설정 메뉴에서 설정하지 않더라도 %appdata%폴더안의 option.txt.파일에서 향상된 툴팁을 토글할 수 있습니다. 이것은 모든 아이템의 ID와 도구와 방어구의 내구도를 보여줄 것이다.
F3 모드의 개선
원그래프는 역으로 (원래 F3와 쉬프트키를 누르면 사라짐) 쉬프트 + F3 버튼으로 보여질 수 있다.
Added the cardinal direction and the degree value to the f value indicating the direction the player is facing
이제 청크와 청크의 안의 플레이어의 위치를 X와 Z값으로 나타낸다.
P를 F3를 누르는 도중에 눌렀디면 마인크래프트의 창에서 촛점이 사라질때의 자동 멈춤기능을 토글할 것입니다.
Pressing H while holding F3 will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip
언어파일의 업데이트
게임의 실행
Improved Multiplayer
Spawn protection now is disabled if there's nothing in ops.txt
Spawn protection radius can now be changed in the server.properties file
Improved Creative inventory
Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created
Items can now be shift-clicked around on the survival inventory screen
Improved General inventory
Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
Status effects now cause the inventory window to be off-center regardless of screen aspect ratio
Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.
Silverfish blocks now rarely generate in Extreme Hills biomes
On average, nearly one Silverfish block is generated per Extreme Hills chunk
Carrots and potatoes can now be found growing in villages [58]
Blocks & Items
Command blocks
Runs editable commands when triggered by redstone
Intended for adventure maps
Can only be edited by OPs, as long as enable-command-block in server.properties is enabled
Only obtainable using /give playername 137[59][60]
Can operate in silent mode where it doesn't display commands in the chat box. [61]
Beacons
Intended as an endgame block
Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
Has to be directly exposed to skylight to work
Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
Viable materials are iron, gold, diamond and emerald blocks
Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
Unlockable effects, with increasing amount of required layers of blocks required:
Speed and Haste
Resistance and Jump Boost
Strength
When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
This second status effect is Regeneration or tier II of the previously chosen effect
Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions
Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
Tools can also be repaired using one piece of their material
Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
Conflicting enchantments will be removed and only the first one will be kept
Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
Can be placed in 4 orientations, but can't be moved by pistons
Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode[63]
For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat
Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads
Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
Place 4 pieces of Soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it
After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact
Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
Constantly regenerates health
Gains Wither armor when taken down to half health, making it immune to arrows
Drops a Nether Star when killed
Darkens the sky when spawned in the Overworld
Wither Skeletons
Carry and rarely drop Stone swords when killed by players
Drop bones, coal, and rarely wither skulls
Give players Wither effect when hitting them
Spawn in Nether Fortresses
Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [88] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [89][90][91][92][93][94][95][96][97] - Items that are picked up will have a 100% chance of dropping after dying[98] - When killed, they drop what they are holding [99][100]
All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
Rare tool drops now are damaged when it drops
More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
Will now rarely spawn with armor of all kinds, sometimes enchanted
Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [88] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [103][104][105][106][107][108][109][110][111] - Items that are picked up will have a 100% chance of dropping after dying[112] - When killed, they drop what they are holding [113][114]
All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
Rare tool drops now are damaged when it drops
More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet [115]
Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death [116][117]
On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection[118]
Infected baby villagers turn into baby villager zombies [119][120]
Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor[121][122][123][124][125]
Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager [126]
Now rarely spawn holding iron swords or iron shovels
When holding something in their hands, their arms move upwards when attacking
Added baby zombie, which is only spawnable using mods or third-party tools
Will now rarely drop carrots and potatoes when killed by players
Have a 25% chance of spawning with a pumpkin on their head during Halloween.[127]
Will now rarely spawn with armor of all kinds, sometimes enchanted
Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [88] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [128][129][130][131][132][133][134][135][136] - Items that are picked up will have a 100% chance of dropping after dying[137] - When killed, they drop what they are holding [138][139]
All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
Rare tool drops now are damaged when it drops
More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
When wearing helmets, they will not burn up - Instead all damage is applied to the helmet [115]
Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
Have a 25% chance of spawning with a pumpkin on their head during Halloween.[127]
Zombie Pigmen
Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [88] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [140][141][142][143][144][145][146][147][148] - Items that are picked up will have a 100% chance of dropping after dying[149] - When killed, they drop what they are holding [150][151]
All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
Rare tool drops now are damaged when it drops
More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
Now rarely carry enchanted golden swords
Dropped Golden Swords now sometimes are damaged
Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
All villagers of one village can now like and dislike specific players [153]
Will like players more for trading with them [154]
Will like players less for hurting them or their golems
When players are really disliked, iron golems of that village can become aggressive towards those players
After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
Changed and added some trades to counteract emerald farming and improve gameplay
Will show particle effects indicating a change of liking towards a player
Using emerald as currency, villagers will, depending on profession, offer different trades to players.
There are three kinds of trades: Selling, buying and enchanting.
As displayed in the top-most part of the trading GUI, villagers take one or more items or item stacks and give back something.
After trading, villagers will sometimes emit purple particles for a few seconds to indicate that their trades changed.
Otherwise unobtainable bottles o' enchanting and chainmail armor can be obtained by trading.
Improved Creative mode inventory
There are categorized tabs for various groups of items and blocks.
Added a search tab which will automatically be switched to when the chat key is hit.
Added survival inventory tab, which shows the full inventory, a 'Destroy item' slot, armor slots including a preview of your character and a 2x2 crafting field.
Items can now be deleted from the inventory by shift-clicking them.
Added layered snow block, Monster Egg Blocks (Silverfish spawning blocks), Ender Portal frame and all potions.[162]
Now shows potion effects' timers like in Survival.
Improved experience collection
Depending on ore type, experience now drops from ores that drop items.
Taking smelted items out of furnaces gives experience now.
Destroying mob spawners gives experience now.
Adjusted experience level progression:
Levels 1-15 cost 17 XP points each
Levels 16-30 cost 3 more XP points than the previous (cost = 17 + (level - 15) * 3)
Levels 31-∞ cost 7 more XP points than the previous (cost = 62 + (level - 30) * 7)
Improved enchanting
The new maximum level with bookshelves is 30, without 8.
15 bookshelves are enough to reach level 30.
The 3rd slot shows the most expensive possible enchantment more often.
Increased chances for multiple enchantments at once.
Adjusted enchantments' to go with the new maximum level.
Will now be placed upside-down when placed on the upper half of a block's side.
When placed upside down, rails, pressure plates, levers, doors, torches, redstone torches, repeaters, redstone dust and beds can be placed on them - Redstone dust behaves like on glowstone - It transmits power horizontally and upwards, but not downwards. Redstone torches don't power redstone placed on slabs/stairs above them.
Leaves
Water slowly drips through them when it's raining.
Cauldrons
Slowly fill up when it's raining.
Dispensers
Minecarts & boats will now be placed if there's rails/water in place.
Instead of dispensing buckets, dispensers will now suck in or place water or lava in front of them.
Gravel
Changed texture
Jungle leaves
Have a 1/200 chance to drop a cocoa bean when destroyed now.
Minecraft.jar 안의 META-INF 폴더에 있는 전자서명 파일(MOJANG_C.DSA, MOJANG_C.SF)의 이름을 CODESIGN.RSA, CODESIGN.SF로 변경.
버그 수정:
Fixed issues detected certain links in chat.
Fixed wild ocelots behaving like tamed cats.
Fixed various chat crashes.
Fixed world generation failing under certain circumstances.
Fixed issues turning off sound under certain circumstances.
Fixed ghost entities in multiplayer.
Fixed crash when pasting certain characters in chat.
Fixed slash (/) key not behaving correctly in certain environments.
Fixed command matching being too greedy (for example: typing “/stophammertime” no longer stops a server).
Fixed not being able to click coloured links.
Fixed potential issue with village door detection (which could cause too many villagers to spawn).
Fixed ⌘+Q shortcut not quitting the app on OS X.
Notable bugs:
Various "Pick Block" bugs, to sum up:
Gives the block's drop rather than the block itself.
Gives technical blocks or other items that you cannot legitimately obtain.
Can have multiple ender dragons spawn if killed through void in end.
1.2.4
2012.03.22
1.2.4
새로운 기능 & 변경사항:
대화 내역, 대화 편집 기능 개선
채팅창에서 링크를 클릭할 수 있게 된다. 클릭하면 확인창이 뜨고 믿을 수 있는 웹사이트인지 확인하라는 내용이 나온다. 그 아래에 3개의 버튼이 있는데 "예"를 누르면 기본 브라우저로 접속, "Copy to Clipboard"를 클릭하면 링크 주소를 복사, "아니오"를 누르면 창이 없어진다.
마우스 휠을 사용하여 대화 내역을 볼 수 있다. PAGEUP, PAGEDOWN 키로도 사용할 수 있다.
위/아래 키로 최근 보낸 메시지를 고를 수 있다.
Tab ↹ 키를 눌러서 다른 사람들의 닉네임을 불러올 수 있다.
복사 & 붙여넣기가 가능해진다.
다음을 입력하면 특수한 효과를 볼 수 있다. 단, 평범한 컴퓨터로는 사용할 수 없다.
§k: 랜덤 문자
§l, §m, §n, §o: 각각 굵게, 기울게, 밑줄, 취소선
§r: 상태 초기화
"/"키를 누르면 "/"이 적힌 채로 채팅창이 나온다. In other keyboard layouts, it might be another key.
고양이가 보관함, 화로, 침대 근처로 가서 앉는 자세를 취하는데, 플레이어가 그것들을 사용 못하도록 방해하는 것이라 한다.
Added a “minimal” debug menu for testing with. ⇧ Shift+F3 키로 그래프를 없애고 디버그 스크린을 볼 수 있다.
인벤토리 창의 방어구 칸에 방어구 모양이 다시 생겼다.
Bug Fixes:
Made placing half blocks on existing half blocks (to make a full block) easier.
Limit framerate on menu screens, no longer uses 100% CPU.
Fixed fatal crash for converted worlds to anvil, when there’s blocks at max height.
Fixed an old bug with signs clearing text while you’re editing them in multiplayer.
Fixed crash when logging in while there are blocks at maxheight at spawn.
Fixed TNT ghosts in multiplayer.
Fixed storage minecarts dropping enchanted items.
Fixed crashes on invalid server addresses when joining a server.
Fixed entities being uninteractable if they existed at login in multiplayer.
Fixed dupe exploit with paintings.
Fixed furnaces and dispensers dropping enchanted items.
Fixed the “flickering” of chat as it vanishes off the screen.
Fixed text rendering over items in the container screens.
Fixed exploit with jungle saplings (turns other saplings into jungle ones).
Fixed launcher opening minecraft dir if the path contains a space.
Fixed an off-by-one lighting bug.
Fixed block transmuting (turning one block into another via pistons).
Fixed placing mushrooms in daylight, where they can’t survive.
Fixed redstone lamps dropping powered block items when destroyed while on.
“save-all” (server command) now works even when you have toggled “save-off”.
Fixed turning half-blocks into full-blocks while you’re standing on them.
Fixed seed displaying in F3 debug when the seed is unknown in multiplayer.
Fixed villager texture changing clientside per profession.
Fixed falling off ledge corners while holding shift.
Glass blocks can be picked up using Silk Touch enchanted tools again.
Bugs:
Attempting to use the § symbol in a multiplayer chat will kick the player out with an "Illegal characters in chat" message, and an disconnect.endOfStream error server-side.
When you type a full bar of chat, then backspace, you crash your client.
Text being typed in SMP will disappear if the Minecraft window is resized. Chat already entered remains visible.
The Ctrl key is used in place of the ⌘ key for chat shortcuts on Macs.
The buttons in the "do you want to click this link" screen are not centered in fullscreen.
When a wolf or cat is in the sitting position, they can stand up and teleport to you without you interacting with them.
Translation Related:
The following text [(Otra razón para odiarte...nn) (Translation: Another reason to hate you)] still remains inside [Uruguayo (Uruguay)].
[Uruguayo (Uruguay)] under translations should be correctly labeled as [(Español (Uruguay)]
[Español Venezolano (Venezuela)] under translations should be correctly labeled as [Español (Venezuela)]
The translation [Quenya (Arda)] has "Lever" labeled as "Mechanic Pen*s".
[Español (MX)] should be correctly labeled as [Español (México)]
[Castellano (Argentina)] should be correctly labeled as [Español (Argentina)]
With this, fixed all natural light (not torchlight) being 1 lightlevel darker than it should be, except at world creation.
Corrected birch and spruce saplings not growing at height > 127.
Bugs:
Doors and beds cannot be placed in snow, unlike other blocks which will replace the snow.
Vines turn grey ( like in terrain.png) when pressing f5 outside of the height limit
If a Redstone Lamp is destroyed and picked up while it is ON, it will be considered as a different block type to its OFF counterpart.
Aggressive Mobs will sometimes stop and spin circles, then continue attacking the player.
Cave spiders pushed by water will stop when running into any solid or non-solid block, even when there is an empty space below them.
Wolves can sometimes despawn in SMP.
Light seems to flicker a lot even though it's pitch black(random flickers of light with out any light source), it's noticed the most when the brightness is all the way up.
Sometimes sun's/moon's light shines through blocks lighting up whole caves.[185]
In 1.2.3 SMP after logging in, Minecarts and Mobs that you could interact with on previous login are no longer interactive. Blocks can be destroyed through these objects. Minecarts can be pushed but you can't jump in them or interact with Minecart with Chests. Here is an example video of what is still happening in 1.2.3. [186]
1.2.2
2012.03.01
1.2.2
Bug Fixes:
"Uploaded Minecraft 1.2.2 because birches and pine trees were missing..."
Big trees, swamp trees and giant mushrooms generation fixed too.
Snow appears on Maps again.
Bugs:
Enchanted Tools and Armor have their labels glitched.
If a player builds to the height limit, and stands on top of that structure, the game will crash with a false "saving chunks" screen.
In SMP, the cloud shadows aren't sometimes under a cloud, because clouds are different at each client, but the shadow remains same.
Some entities will at times act as if they are not present, even though they are. They cannot be interacted with, and clicking on them will cause things behind them to activate, as if they weren't there. These are not the same as the "ghost entities" bug that existed previously, as the entities in question are actually there and can often be interacted with both before and after this bug is observed.
Arrows which are on fire now set entities they hit on fire.
Golden Apple recipe changed to use gold nuggets instead of gold blocks.
Golden Apples now restore rather than and cause regeneration for 5 seconds rather than 30.
56 new language translations, including fictional ones such as Pirate, Klingon, and Quenya.
Infrastructure for improved mob AI added, allowing for more complicated behavior than before. These behaviors themselves have not been implemented yet.
In SMP servers, non-ops are kicked if they spam in chat too much (Ops are not notified of the kick, they must assume that the player was auto-kicked)
The distance that Wheat attracts friendly mobs has increased from 2-3 blocks to 8-9 blocks.
All Music discs except for "11" can be dropped from creepers killed by skeletons.
Bug fixes:
Fixed "Sniper Duel" achievement not working.
Fixed Powered Rail Non-Depowering Bug
Fixed Powered Rail Failure-to-Update on Placement Bug
Bugs:
Major crash bug in the loading screen for some users
Possible to fall through a block of Farmland, Soul Sand or Glass when walking over its edge.
Open fence gates will close randomly or if they receive a block update.
Note blocks don't make a sound when hit in SMP.
In the creative mode block screen, if you click on a block that has the same ID but not the same damage value, the block you click with will still gain blocks.[Cr]
1.0.1
2011.11.24
1.0.1
This was a server-only update, 1.0.0 remained the current client version.
The "/give" command can now set the damage value of the wanted item: /give username itemID quantity damage (For example: "/give player 35 12 1" to give 12 orange wool.)
Oftentimes when trying to connect to an SMP server, the error "The server responded with an invalid server key" will show instead. This is followed by an "End of Stream" error which appears whenever a connection attempt to the server is made for up to 60 seconds after the initial attempt.